static void wallify_vault(struct monst *);
static void gd_mv_monaway(struct monst *, int, int);
static void gd_pick_corridor_gold(struct monst *, int, int);
-static int gd_move_cleanup(struct monst, boolean, boolean);
+static int gd_move_cleanup(struct monst *, boolean, boolean);
void
newegd(struct monst *mtmp)
long umoney = 0L;
boolean goldincorridor = FALSE, u_in_vault = FALSE, grd_in_vault = FALSE,
semi_dead = DEADMONSTER(grd),
- u_carry_gold = FALSE, newspot = FALSE, see_guard;
+ u_carry_gold = FALSE, newspot = FALSE;
if (!on_level(&(egrd->gdlevel), &u.uz))
return -1;