/* fulfill SOUND_TRIGGER_SOUNDEFFECTS */
static void
-macsound_soundeffect(char *desc AUTOMAPONLY, int32_t seid AUTOMAPONLY, int vol AUTOMAPONLY)
+macsound_soundeffect(char *desc UNUSED, int32_t seid AUTOMAPONLY, int vol AUTOMAPONLY)
{
#ifdef SND_SOUNDEFFECTS_AUTOMAP
/* fulfill SOUND_TRIGGER_ACHIEVEMENTS */
static void
-macsound_achievement(schar ach1 ACHIEVEONLY, schar ach2 ACHIEVEONLY, int32_t repeat ACHIEVEONLY)
+macsound_achievement(schar ach1 ACHIEVEONLY,
+schar ach2 ACHIEVEONLY,
+int32_t moreinfo UNUSED)
{
#ifdef ACHIEVEMENT_SOUNDS
char resourcename[120];