Calling wormgone will also remove the long worm monster from
the map, not just the worm tail. Put the monster back on map
so relmon can actually remove it properly.
cnt = count_wsegs(mtmp);
num_segs = min(cnt, MAX_NUM_WORMS - 1);
wormgone(mtmp);
+ place_monster(mtmp, mtmp->mx, mtmp->my);
} else
num_segs = 0;
cnt = count_wsegs(mtmp);
num_segs = min(cnt, MAX_NUM_WORMS - 1);
wormgone(mtmp);
+ place_monster(mtmp, mtmp->mx, mtmp->my);
}
/* set minvent's obj->no_charge to 0 */