PHP_CHECK_LIBRARY(gd, gdImageGifCtx, [AC_DEFINE(HAVE_GD_GIF_CTX, 1, [ ])], [], [ -L$GD_LIB $GD_SHARED_LIBADD ])
PHP_CHECK_LIBRARY(gd, gdCacheCreate, [AC_DEFINE(HAVE_GD_CACHE_CREATE, 1, [ ])], [], [ -L$GD_LIB $GD_SHARED_LIBADD ])
PHP_CHECK_LIBRARY(gd, gdFontCacheShutdown, [AC_DEFINE(HAVE_GD_THREAD_SAFE, 1, [ ])], [], [ -L$GD_LIB $GD_SHARED_LIBADD ])
+ PHP_CHECK_LIBRARY(gd, gdNewDynamicCtxEx, [AC_DEFINE(HAVE_GD_DYNAMIC_CTX_EX 1, [ ])], [], [ -L$GD_LIB $GD_SHARED_LIBADD ])
])
dnl
AC_DEFINE(HAVE_GD_GIF_READ, 1, [ ])
AC_DEFINE(HAVE_GD_GIF_CREATE, 1, [ ])
AC_DEFINE(HAVE_GD_IMAGEELLIPSE, 1, [ ])
+ AC_DEFINE(HAVE_GD_DYNAMIC_CTX_EX, 1, [ ])
dnl Make sure the libgd/ is first in the include path
GDLIB_CFLAGS="-DHAVE_LIBPNG"
int gdImageColorClosestHWB(gdImagePtr im, int r, int g, int b);
#endif
+#ifndef HAVE_GD_DYNAMIC_CTX_EX
+#define gdNewDynamicCtxEx(len, data, val) gdNewDynamicCtx(len, data)
+#endif
+
/* Section Filters Declarations */
/* IMPORTANT NOTE FOR NEW FILTER
* Do not forget to update:
#ifdef HAVE_GD_WBMP
else {
gdIOCtx *io_ctx;
- io_ctx = gdNewDynamicCtx(8, data);
+ io_ctx = gdNewDynamicCtxEx(8, data, 0);
if (io_ctx) {
if (getmbi((int(*)(void *)) gdGetC, io_ctx) == 0 && skipheader((int(*)(void *)) gdGetC, io_ctx) == 0 ) {
#if HAVE_LIBGD204
gdImagePtr im;
gdIOCtx *io_ctx;
- io_ctx = gdNewDynamicCtx (Z_STRLEN_PP(data), Z_STRVAL_PP(data));
+ io_ctx = gdNewDynamicCtxEx(Z_STRLEN_PP(data), Z_STRVAL_PP(data), 0);
if (!io_ctx) {
return NULL;
goto out_err;
}
- io_ctx = gdNewDynamicCtx(buff_size, buff);
+ io_ctx = gdNewDynamicCtxEx(buff_size, buff, 0);
if (!io_ctx) {
php_error_docref(NULL TSRMLS_CC, E_WARNING,"Cannot allocate GD IO context");
goto out_err;