blinded hero or monster who breathes vapor from broken potion of healing,
extra healing, or full healing might have blindness cured (depends on
potion: full == always; extra == if not-cursed; plain == if blessed)
+sysconf definition BONES_POOLS to allow more bones files per level
Platform- and/or Interface-Specific New Features
int seduce;
int check_save_uid; /* restoring savefile checks UID? */
int check_plname; /* use plname for checking wizards/explorers/shellers */
+ int bones_pools;
/* record file */
int persmax;
Sprintf(dptr, ".%c", sptr->boneid);
else
Sprintf(dptr, ".%d", lev->dlevel);
+#ifdef SYSCF
+ if (sysopt.bones_pools > 1)
+ Sprintf(eos(file), ".%d", (ubirthday % sysopt.bones_pools));
+#endif
#ifdef VMS
Strcat(dptr, ";1");
#endif
if (sysopt.genericusers)
free((genericptr_t) sysopt.genericusers);
sysopt.genericusers = dupstr(bufp);
+ } else if (src == SET_IN_SYS && match_varname(buf, "BONES_POOLS", 10)) {
+ n = atoi(bufp);
+ sysopt.bones_pools = (n < 0) ? 0 : n;
} else if (src == SET_IN_SYS && match_varname(buf, "SUPPORT", 7)) {
if (sysopt.support)
free((genericptr_t) sysopt.support);
sysopt.explorers = (char *) 0;
sysopt.genericusers = (char *) 0;
sysopt.maxplayers = 0; /* XXX eventually replace MAX_NR_OF_PLAYERS */
+ sysopt.bones_pools = 0;
/* record file */
sysopt.persmax = PERSMAX;
# %N first character of player name
#DUMPLOGFILE=/tmp/nethack.%n.%d.log
+# Number of bones file pools.
+# The pool you belong to is determined at game start. You will
+# load and save bones only from that pool. Generally useful
+# for public servers only.
+# Changing this might make existing bones inaccessible.
+# Disabled by setting to 0, or commenting out.
+#BONES_POOLS=10
+
# Try to get more info in case of a program bug or crash. Only used
# if the program is built with the PANICTRACE compile-time option enabled.
# By default PANICTRACE is enabled if BETA is defined, otherwise disabled.
# Maximum number of score file entries to use for random statue names
#MAX_STATUENAME_RANK=10
+# Number of bones file pools.
+# The pool you belong to is determined at game start. You will
+# load and save bones only from that pool. Generally useful
+# for public servers only.
+# Changing this might make existing bones inaccessible.
+# Disabled by setting to 0, or commenting out.
+#BONES_POOLS=10
+
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG, and can be
# %N first character of player name
#DUMPLOGFILE=nethack-%n-%d.log
+# Number of bones file pools.
+# The pool you belong to is determined at game start. You will
+# load and save bones only from that pool. Generally useful
+# for public servers only.
+# Changing this might make existing bones inaccessible.
+# Disabled by setting to 0, or commenting out.
+#BONES_POOLS=10
+
# Limit the number of simultaneous games (see also nethack.sh).
#MAXPLAYERS=10