update_font(p,p->text,fontName,temp->size);
}
-void glCompLabelMouseDown(glCompObj * obj, GLfloat x, GLfloat y,
- glMouseButtonType t)
-{
- /*Put your internal code here */
- if (((glCompLabel *) obj)->common.callbacks.mousedown)
- ((glCompLabel *) obj)->common.callbacks.mousedown(obj, x, y, t);
-}
-
void glCompLabelMouseIn(glCompObj * obj, GLfloat x, GLfloat y)
{
/*Put your internal code here */
/*events*/
extern int glCompLabelDraw(glCompLabel * p);
- extern void glCompLabelMouseDown(glCompObj * obj, GLfloat x, GLfloat y,
- glMouseButtonType t);
extern void glCompLabelMouseIn(glCompObj * obj, GLfloat x, GLfloat y);
extern void glCompLabelMouseOut(glCompObj * obj, GLfloat x, GLfloat y);
extern void glCompLabelMouseOver(glCompObj * obj, GLfloat x,