return true;
}
+bool ARMTargetLowering::isExtractSubvectorCheap(EVT ResVT,
+ unsigned Index) const {
+ if (!isOperationLegalOrCustom(ISD::EXTRACT_SUBVECTOR, ResVT))
+ return false;
+
+ return (Index == 0 || Index == ResVT.getVectorNumElements());
+}
+
Instruction* ARMTargetLowering::makeDMB(IRBuilder<> &Builder,
ARM_MB::MemBOpt Domain) const {
Module *M = Builder.GetInsertBlock()->getParent()->getParent();
bool shouldConvertConstantLoadToIntImm(const APInt &Imm,
Type *Ty) const override;
+ /// Return true if EXTRACT_SUBVECTOR is cheap for this result type
+ /// with this index.
+ bool isExtractSubvectorCheap(EVT ResVT, unsigned Index) const override;
+
/// \brief Returns true if an argument of type Ty needs to be passed in a
/// contiguous block of registers in calling convention CallConv.
bool functionArgumentNeedsConsecutiveRegisters(
; CHECK-LABEL: test_multisource:
; CHECK: @ BB#0:
; CHECK-NEXT: mov r1, r0
-; CHECK-NEXT: add r2, r0, #48
-; CHECK-NEXT: add r0, r0, #32
+; CHECK-NEXT: add r2, r0, #32
+; CHECK-NEXT: add r0, r0, #48
; CHECK-NEXT: vld1.16 {d16, d17}, [r1:128]!
; CHECK-NEXT: vld1.64 {d20, d21}, [r2:128]
-; CHECK-NEXT: vld1.64 {d18, d19}, [r1:128]
-; CHECK-NEXT: vmov.u16 r1, d16[0]
-; CHECK-NEXT: vld1.64 {d16, d17}, [r0:128]
-; CHECK-NEXT: vmov.16 d22[0], r1
-; CHECK-NEXT: vmov.u16 r0, d18[0]
-; CHECK-NEXT: vmov.u16 r1, d16[0]
-; CHECK-NEXT: vmov.16 d22[1], r0
-; CHECK-NEXT: vmov.u16 r0, d20[0]
-; CHECK-NEXT: vmov.16 d22[2], r1
-; CHECK-NEXT: vmov.16 d22[3], r0
-; CHECK-NEXT: vmov r0, r1, d22
+; CHECK-NEXT: vld1.64 {d18, d19}, [r0:128]
+; CHECK-NEXT: vld1.64 {d22, d23}, [r1:128]
+; CHECK-NEXT: vorr d24, d20, d20
+; CHECK-NEXT: vzip.16 d24, d18
+; CHECK-NEXT: vext.16 d18, d20, d24, #2
+; CHECK-NEXT: vtrn.16 q8, q11
+; CHECK-NEXT: vext.16 d16, d18, d16, #2
+; CHECK-NEXT: vext.16 d16, d16, d16, #2
+; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <32 x i16>, <32 x i16>* %B
%tmp2 = shufflevector <32 x i16> %tmp1, <32 x i16> undef, <4 x i32> <i32 0, i32 8, i32 16, i32 24>
; CHECK-LABEL: test_largespan:
; CHECK: @ BB#0:
; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
-; CHECK-NEXT: vmov.u16 r1, d16[0]
-; CHECK-NEXT: vmov.u16 r0, d16[2]
-; CHECK-NEXT: vmov.16 d18[0], r1
-; CHECK-NEXT: vmov.u16 r1, d17[0]
-; CHECK-NEXT: vmov.16 d18[1], r0
-; CHECK-NEXT: vmov.u16 r0, d17[2]
-; CHECK-NEXT: vmov.16 d18[2], r1
-; CHECK-NEXT: vmov.16 d18[3], r0
+; CHECK-NEXT: vorr d18, d16, d16
+; CHECK-NEXT: vuzp.16 d18, d17
; CHECK-NEXT: vmov r0, r1, d18
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i16>, <8 x i16>* %B
ret <2 x i64> %tmp2
}
-; Test AddCombine optimization that generates a vpaddl.s
-define void @addCombineToVPADDL() nounwind ssp {
-; CHECK-LABEL: addCombineToVPADDL:
+; Combine vuzp+vadd->vpadd.
+; FIXME: Implement this optimization
+define void @addCombineToVPADD(<16 x i8> *%cbcr, <8 x i8> *%X) nounwind ssp {
+; CHECK-LABEL: addCombineToVPADD:
; CHECK: @ BB#0:
-; CHECK-NEXT: .save {r11}
-; CHECK-NEXT: push {r11}
-; CHECK-NEXT: .setfp r11, sp
-; CHECK-NEXT: mov r11, sp
-; CHECK-NEXT: .pad #44
-; CHECK-NEXT: sub sp, sp, #44
-; CHECK-NEXT: bic sp, sp, #15
-; CHECK-NEXT: add r0, sp, #16
-; CHECK-NEXT: vld1.64 {d16, d17}, [r0:128]
-; CHECK-NEXT: vpaddl.s8 q8, q8
-; CHECK-NEXT: vmovn.i16 d16, q8
-; CHECK-NEXT: vstr d16, [sp, #8]
-; CHECK-NEXT: mov sp, r11
-; CHECK-NEXT: pop {r11}
+; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
+; CHECK-NEXT: vorr d18, d17, d17
+; CHECK-NEXT: vuzp.8 d16, d18
+; CHECK-NEXT: vadd.i8 d16, d18, d16
+; CHECK-NEXT: vstr d16, [r1]
; CHECK-NEXT: mov pc, lr
- %cbcr = alloca <16 x i8>, align 16
- %X = alloca <8 x i8>, align 8
%tmp = load <16 x i8>, <16 x i8>* %cbcr
%tmp1 = shufflevector <16 x i8> %tmp, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
- %tmp2 = load <16 x i8>, <16 x i8>* %cbcr
- %tmp3 = shufflevector <16 x i8> %tmp2, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+ %tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+
%add = add <8 x i8> %tmp3, %tmp1
store <8 x i8> %add, <8 x i8>* %X, align 8
ret void
}
+; Combine vuzp+vaddl->vpaddl
+; FIXME: Implement this optimization.
+define void @addCombineToVPADDL_sext(<16 x i8> *%cbcr, <8 x i16> *%X) nounwind ssp {
+; CHECK-LABEL: addCombineToVPADDL_sext:
+; CHECK: @ BB#0:
+; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
+; CHECK-NEXT: vorr d18, d17, d17
+; CHECK-NEXT: vuzp.8 d16, d18
+; CHECK-NEXT: vaddl.s8 q8, d18, d16
+; CHECK-NEXT: vst1.64 {d16, d17}, [r1]
+; CHECK-NEXT: mov pc, lr
+ %tmp = load <16 x i8>, <16 x i8>* %cbcr
+ %tmp1 = shufflevector <16 x i8> %tmp, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+ %tmp3 = shufflevector <16 x i8> %tmp, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+ %tmp4 = sext <8 x i8> %tmp3 to <8 x i16>
+ %tmp5 = sext <8 x i8> %tmp1 to <8 x i16>
+ %add = add <8 x i16> %tmp4, %tmp5
+ store <8 x i16> %add, <8 x i16>* %X, align 8
+ ret void
+}
+
; Legalization produces a EXTRACT_VECTOR_ELT DAG node which performs an extend from
; i16 to i32. In this case the input for the formed VPADDL needs to be a vector of i16s.
define <2 x i16> @fromExtendingExtractVectorElt(<4 x i16> %in) {
; CHECK-NEXT: vldr d16, [r1]
; CHECK-NEXT: vldr d17, [r0]
; CHECK-NEXT: vuzp.8 d17, d16
-; CHECK-NEXT: vadd.i8 d16, d17, d16
+; CHECK-NEXT: vmul.i8 d16, d17, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = load <8 x i8>, <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
- %tmp5 = add <8 x i8> %tmp3, %tmp4
+ %tmp5 = mul <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
; CHECK-NEXT: vldr d16, [r1]
; CHECK-NEXT: vldr d17, [r0]
; CHECK-NEXT: vuzp.16 d17, d16
-; CHECK-NEXT: vadd.i16 d16, d17, d16
+; CHECK-NEXT: vmul.i16 d16, d17, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = load <4 x i16>, <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
- %tmp5 = add <4 x i16> %tmp3, %tmp4
+ %tmp5 = mul <4 x i16> %tmp3, %tmp4
ret <4 x i16> %tmp5
}
; CHECK-NEXT: vldr d16, [r1]
; CHECK-NEXT: vldr d17, [r0]
; CHECK-NEXT: vuzp.8 d17, d16
-; CHECK-NEXT: vadd.i8 d16, d17, d16
+; CHECK-NEXT: vmul.i8 d16, d17, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = load <8 x i8>, <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
- %tmp5 = add <8 x i8> %tmp3, %tmp4
+ %tmp5 = mul <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
%rv = select <10 x i1> %c, <10 x i8> %tr0, <10 x i8> %tr1
ret <10 x i8> %rv
}
+
+%struct.uint8x8x2_t = type { [2 x <8 x i8>] }
+define %struct.uint8x8x2_t @vuzp_extract_subvector(<16 x i8> %t) #0 {
+; CHECK-LABEL: vuzp_extract_subvector:
+; CHECK: @ BB#0:
+; CHECK-NEXT: vmov d17, r2, r3
+; CHECK-NEXT: vmov d16, r0, r1
+; CHECK-NEXT: vorr d18, d17, d17
+; CHECK-NEXT: vuzp.8 d16, d18
+; CHECK-NEXT: vmov r0, r1, d16
+; CHECK-NEXT: vmov r2, r3, d18
+; CHECK-NEXT: mov pc, lr
+
+ %vuzp.i = shufflevector <16 x i8> %t, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+ %vuzp1.i = shufflevector <16 x i8> %t, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+ %.fca.0.0.insert = insertvalue %struct.uint8x8x2_t undef, <8 x i8> %vuzp.i, 0, 0
+ %.fca.0.1.insert = insertvalue %struct.uint8x8x2_t %.fca.0.0.insert, <8 x i8> %vuzp1.i, 0, 1
+ ret %struct.uint8x8x2_t %.fca.0.1.insert
+}
; CHECK-LABEL: vzip_vext_factor:
; CHECK: @ BB#0: @ %entry
; CHECK-NEXT: vld1.64 {d16, d17}, [r0]
-; CHECK-NEXT: vext.16 d16, d16, d17, #3
-; CHECK-NEXT: vext.16 d17, d16, d16, #1
-; CHECK-NEXT: vzip.16 d16, d17
+; CHECK-NEXT: vext.16 d18, d16, d17, #1
+; CHECK-NEXT: vext.16 d16, d18, d17, #2
; CHECK-NEXT: vext.16 d16, d16, d16, #1
; CHECK-NEXT: vstr d16, [r1]
; CHECK-NEXT: mov pc, lr