-/* NetHack 3.6 winprocs.h $NHDT-Date: 1433806582 2015/06/08 23:36:22 $ $NHDT-Branch: master $:$NHDT-Revision: 1.36 $ */
+/* NetHack 3.6 winprocs.h $NHDT-Date: 1502141230 2017/08/07 21:27:10 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.38 $ */
/* Copyright (c) David Cohrs, 1992 */
/* NetHack may be freely redistributed. See license for details. */
* not start with '-'. Names starting with
* '+' are reserved for processors. */
unsigned long wincap; /* window port capability options supported */
- unsigned long
- wincap2; /* additional window port capability options supported */
+ unsigned long wincap2; /* additional window port capability options */
void FDECL((*win_init_nhwindows), (int *, char **));
void NDECL((*win_player_selection));
void NDECL((*win_askname));
* Some day this might be better in its own wincap.h file.
*/
/* clang-format off */
-#define WC_COLOR 0x01L /* 01 Port can display things in color */
-#define WC_HILITE_PET 0x02L /* 02 supports hilite pet */
-#define WC_ASCII_MAP 0x04L /* 03 supports an ascii map */
-#define WC_TILED_MAP 0x08L /* 04 supports a tiled map */
-#define WC_PRELOAD_TILES 0x10L /* 05 supports pre-loading tiles */
-#define WC_TILE_WIDTH 0x20L /* 06 prefer this width of tile */
-#define WC_TILE_HEIGHT 0x40L /* 07 prefer this height of tile */
-#define WC_TILE_FILE 0x80L /* 08 alternative tile file name */
-#define WC_INVERSE 0x100L /* 09 Port supports inverse video */
-#define WC_ALIGN_MESSAGE 0x200L /* 10 supports message alignmt top|b|l|r */
-#define WC_ALIGN_STATUS 0x400L /* 11 supports status alignmt top|b|l|r */
-#define WC_VARY_MSGCOUNT 0x800L /* 12 supports varying message window */
-#define WC_FONT_MAP 0x1000L /* 13 supports specification of map win font */
-#define WC_FONT_MESSAGE 0x2000L /* 14 supports specification of msg win font */
-#define WC_FONT_STATUS 0x4000L /* 15 supports specification of sts win font */
-#define WC_FONT_MENU 0x8000L /* 16 supports specification of mnu win font */
-#define WC_FONT_TEXT 0x10000L /* 17 supports specification of txt win font */
-#define WC_FONTSIZ_MAP 0x20000L /* 18 supports specification of map win font */
-#define WC_FONTSIZ_MESSAGE 0x40000L /* 19 supports specification of msg win font */
-#define WC_FONTSIZ_STATUS 0x80000L /* 20 supports specification of sts win font */
-#define WC_FONTSIZ_MENU 0x100000L /* 21 supports specification of mnu win font */
-#define WC_FONTSIZ_TEXT 0x200000L /* 22 supports specification of txt win font */
-#define WC_SCROLL_MARGIN 0x400000L /* 23 supports setting scroll margin for map */
-#define WC_SPLASH_SCREEN 0x800000L /* 24 supports display of splash screen */
-#define WC_POPUP_DIALOG 0x1000000L /* 25 supports queries in pop dialogs */
-#define WC_SCROLL_AMOUNT 0x2000000L /* 26 scroll this amount at scroll margin */
-#define WC_EIGHT_BIT_IN 0x4000000L /* 27 8-bit character input */
-#define WC_PERM_INVENT 0x8000000L /* 28 8-bit character input */
-#define WC_MAP_MODE 0x10000000L /* 29 map_mode option */
-#define WC_WINDOWCOLORS 0x20000000L /* 30 background color for message window */
-#define WC_PLAYER_SELECTION 0x40000000L /* 31 background color for message window */
+#define WC_COLOR 0x00000001L /* 01 Port can display things in color */
+#define WC_HILITE_PET 0x00000002L /* 02 supports hilite pet */
+#define WC_ASCII_MAP 0x00000004L /* 03 supports an ascii map */
+#define WC_TILED_MAP 0x00000008L /* 04 supports a tiled map */
+#define WC_PRELOAD_TILES 0x00000010L /* 05 supports pre-loading tiles */
+#define WC_TILE_WIDTH 0x00000020L /* 06 prefer this width of tile */
+#define WC_TILE_HEIGHT 0x00000040L /* 07 prefer this height of tile */
+#define WC_TILE_FILE 0x00000080L /* 08 alternative tile file name */
+#define WC_INVERSE 0x00000100L /* 09 Port supports inverse video */
+#define WC_ALIGN_MESSAGE 0x00000200L /* 10 supports mesg alignment top|b|l|r */
+#define WC_ALIGN_STATUS 0x00000400L /* 11 supports status alignmt top|b|l|r */
+#define WC_VARY_MSGCOUNT 0x00000800L /* 12 supports varying message window */
+#define WC_FONT_MAP 0x00001000L /* 13 supports spec of map window font */
+#define WC_FONT_MESSAGE 0x00002000L /* 14 supports spec of message font */
+#define WC_FONT_STATUS 0x00004000L /* 15 supports spec of status font */
+#define WC_FONT_MENU 0x00008000L /* 16 supports spec of menu font */
+#define WC_FONT_TEXT 0x00010000L /* 17 supports spec of text window font */
+#define WC_FONTSIZ_MAP 0x00020000L /* 18 supports spec of map font size */
+#define WC_FONTSIZ_MESSAGE 0x040000L /* 19 supports spec of mesg font size */
+#define WC_FONTSIZ_STATUS 0x0080000L /* 20 supports spec of status font size */
+#define WC_FONTSIZ_MENU 0x00100000L /* 21 supports spec of menu font size */
+#define WC_FONTSIZ_TEXT 0x00200000L /* 22 supports spec of text font size */
+#define WC_SCROLL_MARGIN 0x00400000L /* 23 supports setting map scroll marg */
+#define WC_SPLASH_SCREEN 0x00800000L /* 24 supports display of splash screen */
+#define WC_POPUP_DIALOG 0x01000000L /* 25 supports queries in popup dialogs */
+#define WC_SCROLL_AMOUNT 0x02000000L /* 26 scroll this amount at scroll marg */
+#define WC_EIGHT_BIT_IN 0x04000000L /* 27 8-bit character input */
+#define WC_PERM_INVENT 0x08000000L /* 28 supports persistent inventory win */
+#define WC_MAP_MODE 0x10000000L /* 29 map_mode option */
+#define WC_WINDOWCOLORS 0x20000000L /* 30 background color for mesg window */
+#define WC_PLAYER_SELECTION 0x40000000L /* 31 supports player selection */
#ifdef NHSTDC
-#define WC_MOUSE_SUPPORT 0x80000000UL /* 32 mouse support */
+#define WC_MOUSE_SUPPORT 0x80000000UL /* 32 mouse support */
#else
-#define WC_MOUSE_SUPPORT 0x80000000L /* 32 mouse support */
+#define WC_MOUSE_SUPPORT 0x80000000L /* 32 mouse support */
#endif
- /* no free bits */
+ /* no free bits */
-#define WC2_FULLSCREEN 0x01L /* 01 display full screen */
-#define WC2_SOFTKEYBOARD 0x02L /* 02 software keyboard */
-#define WC2_WRAPTEXT 0x04L /* 03 wrap long lines of text */
-#define WC2_HILITE_STATUS 0x08L /* 04 hilite fields in status */
-#define WC2_SELECTSAVED 0x10L /* 05 saved game selection menu */
-#define WC2_DARKGRAY 0x20L /* 06 use bold black for black glyphs */
- /* 26 free bits */
+#define WC2_FULLSCREEN 0x0001L /* 01 display full screen */
+#define WC2_SOFTKEYBOARD 0x0002L /* 02 software keyboard */
+#define WC2_WRAPTEXT 0x0004L /* 03 wrap long lines of text */
+#define WC2_HILITE_STATUS 0x0008L /* 04 hilite fields in status */
+#define WC2_SELECTSAVED 0x0010L /* 05 saved game selection menu */
+#define WC2_DARKGRAY 0x0020L /* 06 use bold black for black glyphs */
+ /* 26 free bits */
#define ALIGN_LEFT 1
#define ALIGN_RIGHT 2
#define MAP_MODE_TILES_FIT_TO_SCREEN 11
#if 0
-#define WC_SND_SOUND 0x01L /* 01 Port has some sound capabilities */
-#define WC_SND_SPEAKER 0x02L /* 02 Sound supported via built-in speaker */
-#define WC_SND_STEREO 0x04L /* 03 Stereo sound supported */
-#define WC_SND_RAW 0x08L /* 04 Raw sound supported */
-#define WC_SND_WAVE 0x10L /* 05 Wave support */
-#define WC_SND_MIDI 0x20L /* 06 Midi support */
- /* 26 free bits */
+#define WC_SND_SOUND 0x0001L /* 01 Port has some sound capabilities */
+#define WC_SND_SPEAKER 0x0002L /* 02 Sound supported via built-in speaker */
+#define WC_SND_STEREO 0x0004L /* 03 Stereo sound supported */
+#define WC_SND_RAW 0x0008L /* 04 Raw sound supported */
+#define WC_SND_WAVE 0x0010L /* 05 Wave support */
+#define WC_SND_MIDI 0x0020L /* 06 Midi support */
+ /* 26 free bits */
#endif
struct wc_Opt {
* not start with '-'. Names starting with
* '+' are reserved for processors. */
unsigned long wincap; /* window port capability options supported */
- unsigned long
- wincap2; /* additional window port capability options supported */
+ unsigned long wincap2; /* additional window port capability options */
void FDECL((*win_init_nhwindows), (CARGS, int *, char **));
void FDECL((*win_player_selection), (CARGS));
void FDECL((*win_askname), (CARGS));