ConditionBRVisitor::VisitNodeImpl(const ExplodedNode *N,
BugReporterContext &BRC, BugReport &BR) {
ProgramPoint progPoint = N->getLocation();
- ProgramStateRef CurrentState = N->getState();
- ProgramStateRef PreviousState = N->getFirstPred()->getState();
-
- // If the constraint information does not changed there is no assumption.
- if (BRC.getStateManager().haveEqualConstraints(CurrentState, PreviousState))
- return nullptr;
// If an assumption was made on a branch, it should be caught
// here by looking at the state transition.
break;
}
+ Cond = Cond->IgnoreParens();
+
// However, when we encounter a logical operator as a branch condition,
// then the condition is actually its RHS, because LHS would be
// the condition for the logical operator terminator.
ConditionBRVisitor::VisitTrueTest(const Expr *Cond, bool tookTrue,
BugReporterContext &BRC, BugReport &R,
const ExplodedNode *N) {
+ ProgramStateRef CurrentState = N->getState();
+ ProgramStateRef PreviousState = N->getFirstPred()->getState();
+ const LocationContext *LCtx = N->getLocationContext();
+
+ // If the constraint information is changed between the current and the
+ // previous program state we assuming the newly seen constraint information.
+ // If we cannot evaluate the condition (and the constraints are the same)
+ // the analyzer has no information about the value and just assuming it.
+ if (BRC.getStateManager().haveEqualConstraints(CurrentState, PreviousState) &&
+ CurrentState->getSVal(Cond, LCtx).isValid())
+ return nullptr;
+
// These will be modified in code below, but we need to preserve the original
// values in case we want to throw the generic message.
const Expr *CondTmp = Cond;
// Condition too complex to explain? Just say something so that the user
// knew we've made some path decision at this point.
- const LocationContext *LCtx = N->getLocationContext();
PathDiagnosticLocation Loc(Cond, BRC.getSourceManager(), LCtx);
if (!Loc.isValid() || !Loc.asLocation().isValid())
return nullptr;
// There are no path notes on the comparison to float types.
void testDoubleMacro(double d) {
- if (d == DBL_MAX) { // expected-note {{Taking true branch}}
+ if (d == DBL_MAX) { // expected-note {{Assuming 'd' is equal to DBL_MAX}}
+ // expected-note@-1 {{Taking true branch}}
char *p = NULL; // expected-note {{'p' initialized to a null pointer value}}
*p = 7; // expected-warning {{Dereference of null pointer (loaded from variable 'p')}}
// expected-note@-1{{TRUE}}
testObj->origin = makePoint(0.0, 0.0);
- if (testObj->size > 0) { ; } // expected-note{{Taking false branch}}
+ if (testObj->size > 0) { ; } // expected-note{{Assuming the condition is false}}
+ // expected-note@-1{{Taking false branch}}
// FIXME: Assigning to 'testObj->origin' kills the default binding for the
// whole region, meaning that we've forgotten that testObj->size should also
// expected-note@-1{{TRUE}}
testObj->origin = makeIntPoint(1, 2);
- if (testObj->size > 0) { ; } // expected-note{{Taking false branch}}
+ if (testObj->size > 0) { ; } // expected-note{{Assuming the condition is false}}
// expected-note@-1{{Taking false branch}}
- // expected-note@-2{{Taking false branch}}
+ // expected-note@-2{{Assuming the condition is false}}
// expected-note@-3{{Taking false branch}}
+ // expected-note@-4{{Assuming the condition is false}}
+ // expected-note@-5{{Taking false branch}}
+ // expected-note@-6{{Assuming the condition is false}}
+ // expected-note@-7{{Taking false branch}}
// FIXME: Assigning to 'testObj->origin' kills the default binding for the
// whole region, meaning that we've forgotten that testObj->size should also