/// do any post processing needed after all passes have run.
virtual bool doFinalization(Function &);
+ void preparePassManager(PMStack &PMS) override;
+
void assignPassManager(PMStack &PMS, PassManagerType T) override;
/// Return what kind of Pass Manager can manage this pass.
FPP->add(this);
}
+void BasicBlockPass::preparePassManager(PMStack &PMS) {
+ // Find BBPassManager
+ while (!PMS.empty() &&
+ PMS.top()->getPassManagerType() > PMT_BasicBlockPassManager)
+ PMS.pop();
+
+ // If this pass is destroying high level information that is used
+ // by other passes that are managed by BBPM then do not insert
+ // this pass in current BBPM. Use new BBPassManager.
+ if (PMS.top()->getPassManagerType() == PMT_BasicBlockPassManager &&
+ !PMS.top()->preserveHigherLevelAnalysis(this))
+ PMS.pop();
+}
+
/// Find appropriate Basic Pass Manager or Call Graph Pass Manager
/// in the PM Stack and add self into that manager.
void BasicBlockPass::assignPassManager(PMStack &PMS,
PassManagerType PreferredType) {
+ while (!PMS.empty() &&
+ PMS.top()->getPassManagerType() > PMT_BasicBlockPassManager)
+ PMS.pop();
+
BBPassManager *BBP;
// Basic Pass Manager is a leaf pass manager. It does not handle
// [1] Create new Basic Block Manager
BBP = new BBPassManager();
+ BBP->populateInheritedAnalysis(PMS);
// [2] Set up new manager's top level manager
// Basic Block Pass Manager does not live by itself