<Someone> wrote:
>>comments:
>>When you commit suicide with a potion of oil (lit), sometimes nethack
>>reports an `obj_is_local' error just after disclosing all the game
>>variables. This has been found in-game (don't ask) and reproduced in
>>wizard mode and in-game (start-scumming).
>
> 0) a neutral human wizard (the scrolls/spellbooks burning, potions boiling ;))
> 1) wish up 3 potions of oil (so that the 2 remaining will definitely kill you)
> 2) a'pply one of them
> 3) stand 1 square away from a wall, like "| @"
> 4) throw the lit potion into the wall (`h' in this case)
> 5) answer `yes' on all prompts.
The thrown potion of oil, which was extracted from any chain
during the throw, still had its timers attached when the call to
splatter_burning_oil() was made. If that killed the hero, a
panic would result during bones file creation (saving timers)
because (obj->where == OBJ_FREE) on the potion.
Remove the timer prior to splattering the oil inside.
eggs, figurines, and statues created in Gehennom
hero is not subject to light-based blindness while fainted from hunger
engraving while underwater should use surface() which handles that case
+prevent obj_is_local panic during bones creation when splatter_burning_oil()
+ from a thrown potion of oil kills the hero
Platform- and/or Interface-Specific Fixes
break;
case POT_WATER: /* really, all potions */
if (obj->otyp == POT_OIL && obj->lamplit) {
+ /* splatter_burning_oil() could kill hero,
+ and a timed obj with obj->where==0
+ causes a problem during savebones() so
+ get rid of the timer/lightsources on it now */
+ if (obj->timed)
+ obj_stop_timers(obj);
+ if (obj_sheds_light(obj))
+ del_light_source(LS_OBJECT, obj_to_any(obj));
splatter_burning_oil(x,y);
} else if (distu(x,y) <= 2) {
if (!breathless(youmonst.data) || haseyes(youmonst.data)) {