p->common.borderWidth, 0.01f, &(ref.color),
!p->status);
if (p->label)
- p->label->common.functions.draw((void *) p->label);
+ p->label->common.functions.draw(p->label);
if (p->image)
- p->image->common.functions.draw((void *) p->image);
+ p->image->common.functions.draw(p->image);
if (p->common.callbacks.draw)
p->common.callbacks.draw(p); /*user defined drawing routines are called here. */
}
{
glCompPanel *p;
p = NEW(glCompPanel);
- glCompInitCommon((glCompObj *) p, parentObj, (GLfloat) x, (GLfloat) y);
+ glCompInitCommon((glCompObj *) p, parentObj, x, y);
p->shadowcolor.R = GLCOMPSET_PANEL_SHADOW_COLOR_R;
p->shadowcolor.G = GLCOMPSET_PANEL_SHADOW_COLOR_G;
p->common.borderWidth, 0.01f, &ref.color, 1);
/*draw image if there is */
if (p->image) {
- p->image->common.callbacks.draw((void *) p->image);
+ p->image->common.callbacks.draw(p->image);
}
return 1;
}