/// If the 'File' member is valid, then this FileEntry has an open file
/// descriptor for the file.
class FileEntry {
- std::string Name; // Name of the file.
+ const char *Name; // Name of the file.
off_t Size; // File size in bytes.
time_t ModTime; // Modification time of file.
const DirectoryEntry *Dir; // Directory file lives in.
assert(!isValid() && "Cannot copy an initialized FileEntry");
}
- const char *getName() const { return Name.c_str(); }
+ const char *getName() const { return Name; }
bool isValid() const { return IsValid; }
off_t getSize() const { return Size; }
unsigned getUID() const { return UID; }
FileEntry &UFE = UniqueRealFiles[Data.UniqueID];
NamedFileEnt.setValue(&UFE);
+
+ // If the name returned by getStatValue is different than Filename, re-intern
+ // the name.
+ if (Data.Name != Filename) {
+ auto &NamedFileEnt = SeenFileEntries.GetOrCreateValue(Data.Name);
+ if (!NamedFileEnt.getValue())
+ NamedFileEnt.setValue(&UFE);
+ else
+ assert(NamedFileEnt.getValue() == &UFE &&
+ "filename from getStatValue() refers to wrong file");
+ InterndFileName = NamedFileEnt.getKeyData();
+ }
+
if (UFE.isValid()) { // Already have an entry with this inode, return it.
// FIXME: this hack ensures that if we look up a file by a virtual path in
// to switch towards a design where we return a FileName object that
// encapsulates both the name by which the file was accessed and the
// corresponding FileEntry.
- UFE.Name = Data.Name;
+ UFE.Name = InterndFileName;
return &UFE;
}
// Otherwise, we don't have this file yet, add it.
- UFE.Name = Data.Name;
+ UFE.Name = InterndFileName;
UFE.Size = Data.Size;
UFE.ModTime = Data.ModTime;
UFE.Dir = DirInfo;