info->outline_glyph = 0;
info->bm = info->bm_o = info->bm_s = 0;
+ info->advance.x = info->advance.y = 0;
info->glyph = ass_font_get_glyph(frame_context.ass_priv->fontconfig_priv, render_context.font, symbol);
if (!info->glyph)
// if it's an outline glyph, we still need to fill the bbox
if (text_info.glyphs[text_info.length].glyph) {
FT_Glyph_Get_CBox( text_info.glyphs[text_info.length].glyph, FT_GLYPH_BBOX_PIXELS, &(text_info.glyphs[text_info.length].bbox) );
+ } else {
+ text_info.glyphs[text_info.length].bbox.xMin = 0;
+ text_info.glyphs[text_info.length].bbox.yMin = 0;
+ text_info.glyphs[text_info.length].bbox.xMax = 0;
+ text_info.glyphs[text_info.length].bbox.yMax = 0;
}
previous = code;