# Other things that have to be reconfigured are in config.h,
# {unixconf.h, pcconf.h, tosconf.h}, and possibly system.h
-# Verbosity
+# Verbosity definitions, begin
+# Set VERBOSEMAKE=1 to output more stuff.
+# CC and CXX obey verbosity, LD and LINK don't.
+# AT is @ when not verbose, empty otherwise
ACTUAL_CC := $(CC)
+ACTUAL_CXX := $(CXX)
+ACTUAL_LD := $(LD)
+ACTUAL_LINK := $(LINK)
+
CC_V0 = @echo "[CC] $<"; $(ACTUAL_CC)
CC_V = $(CC_V0)
CC_V1 = $(ACTUAL_CC)
CC = $(CC_V$(VERBOSEMAKE))
-ACTUAL_CXX := $(CXX)
CXX_V0 = @echo "[CXX] $<"; $(ACTUAL_CXX)
CXX_V = $(CXX_V0)
CXX_V1 = $(ACTUAL_CXX)
CXX = $(CXX_V$(VERBOSEMAKE))
+LD = $(ACTUAL_LD)
+LINK = $(ACTUAL_LINK)
+
+AT_V0 := @
+AT_V := $(AT_V0)
+AT_V1 :=
+AT = $(AT_V$(VERBOSEMAKE))
+# Verbosity, end
MAKEDEFS = ../util/makedefs
@echo "$(GAME) is up to date."
Sysunix: $(HOBJ) Makefile
- @echo "Loading ..."
- @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS)
+ @echo "Linking $(GAME)."
+ $(AT)$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS)
@touch Sysunix
Sys3B2: $(HOBJ) Makefile
- @echo "Loading ..."
- @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) -lmalloc
+ @echo "Linking $(GAME)."
+ $(AT)$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) -lmalloc
@touch Sys3B2
Sysatt: $(HOBJ) Makefile
- @echo "Loading ..."
- @$(LD) $(LFLAGS) /lib/crt0s.o /lib/shlib.ifile -o $(GAME) $(HOBJ)
+ @echo "Loading $(GAME)."
+ $(AT)$(LD) $(LFLAGS) /lib/crt0s.o /lib/shlib.ifile -o $(GAME) $(HOBJ)
@touch Sysatt
Systos: $(HOBJ) Makefile
- @echo "Loading ..."
- @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB)
+ @echo "Linking $(GAME)."
+ $(AT)$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB)
@touch Systos
SysV-AT: DUMB.Setup $(HOBJ) Makefile
- @echo "Loading ..."
- @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB)
+ @echo "Linking $(GAME)."
+ $(AT)$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB)
@touch SysV-AT
SysBe: $(HOBJ) Makefile
- @echo "Loading ..."
- @$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS)
+ @echo "Linking $(GAME)."
+ $(AT)$(LINK) $(LFLAGS) -o $(GAME) $(HOBJ) $(WINLIB) $(LIBS)
@xres -o $(GAME) ../win/BeOS/nethack.rsrc
@mimeset -f $(GAME)
@touch SysBe
#
# Nothing below this line should have to be changed.
-# Verbosity
+# Verbosity definitions, begin
ACTUAL_CC := $(CC)
+ACTUAL_CXX := $(CXX)
+ACTUAL_LD := $(LD)
+ACTUAL_LINK := $(LINK)
+
CC_V0 = @echo "[CC] $<"; $(ACTUAL_CC)
CC_V = $(CC_V0)
CC_V1 = $(ACTUAL_CC)
CC = $(CC_V$(VERBOSEMAKE))
-ACTUAL_CXX := $(CXX)
CXX_V0 = @echo "[CXX] $<"; $(ACTUAL_CXX)
CXX_V = $(CXX_V0)
CXX_V1 = $(ACTUAL_CXX)
CXX = $(CXX_V$(VERBOSEMAKE))
+LD = $(ACTUAL_LD)
+LINK = $(ACTUAL_LINK)
+
+AT_V0 := @
+AT_V := $(AT_V0)
+AT_V1 :=
+AT = V$(AT_$(VERBOSEMAKE))
+# Verbosity, end
# timestamps for primary header files, matching src/Makefile
CONFIG_H = ../src/config.h-t