/* The amount added to the victim's total hit points to insure that the
victim will be killed even after damage bonus/penalty adjustments.
Most such penalties are small, and 200 is plenty; the exception is
- half physical damage. 3.3.2 and previous versions tried to use a very
+ half physical damage. 3.3.1 and previous versions tried to use a very
large number to account for this case; now, we just compute the fatal
damage by adding it to 2 times the total hit points instead of 1 time.
Note: this will still break if they have more than about half the number