.......
x.....x]], contents = function() end });
end,
+ function ()
+ des.map({ halign = rnd_halign(), valign = rnd_valign(), map = [[
+BBBBBBB
+B.....B
+B.....B
+B.....B
+B.....B
+B.....B
+BBBBBBB]], contents = function()
+ des.region({ region={2,2, 2,2}, type="temple", filled=1, irregular=1 });
+ des.altar({ x=3, y=3, align="noalign", type=percent(75) and "altar" or "shrine" });
+ end });
+ end,
};
function rnd_hell_prefab()