return(0);
}
-static inline void BalanceSplayTree(SplayTreeInfo *splay_tree)
+static void BalanceSplayTree(SplayTreeInfo *splay_tree)
{
NodeInfo
**node,
if (nodes == (NodeInfo **) NULL)
ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
node=nodes;
- (void) IterateOverSplayTree(splay_tree,SplayTreeToNodeArray,
- (const void *) &node);
+ (void) IterateOverSplayTree(splay_tree,SplayTreeToNodeArray,(const void *)
+ &node);
splay_tree->root=LinkSplayTreeNodes(nodes,0,splay_tree->nodes-1);
splay_tree->balance=MagickFalse;
nodes=(NodeInfo **) RelinquishMagickMemory(nodes);