MagickULLConstant(0), /* initial thread */
MagickULLConstant(0), /* initial throttle */
MagickULLConstant(0), /* initial time */
- (LONG_MAX/(5*sizeof(Quantum))), /* width limit */
- (LONG_MAX/(5*sizeof(Quantum))), /* height limit */
+ (INT_MAX/(5*sizeof(Quantum))), /* width limit */
+ (INT_MAX/(5*sizeof(Quantum))), /* height limit */
MagickULLConstant(3072)*1024*1024, /* area limit */
MagickULLConstant(1536)*1024*1024, /* memory limit */
MagickULLConstant(3072)*1024*1024, /* map limit */