(void) DestroyExceptionInfo( &exceptionInfo );
}
-// Charcoal-effect image
+// Simulate an image shadow
void Magick::Image::shadow( const double percent_opacity_, const double sigma_,
const ssize_t x_, const ssize_t y_ )
{
const double elevation_ = 30,
const bool colorShading_ = false );
- // simulate an image shadow
- void shadow ( const double radius_ = 0.0,
- const double sigma_ = 1.0,
- const ssize_t x_ = 0,
- const ssize_t y_ = 0 );
+ // Simulate an image shadow
+ void shadow ( const double percent_opacity_ = 80.0,
+ const double sigma_ = 0.5,
+ const ssize_t x_ = 5,
+ const ssize_t y_ = 5 );
// Sharpen pixels in image
// The radius_ parameter specifies the radius of the Gaussian, in