-/* NetHack 3.6 do_wear.c $NHDT-Date: 1549757226 2019/02/10 00:07:06 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.105 $ */
+/* NetHack 3.6 do_wear.c $NHDT-Date: 1549758452 2019/02/10 00:27:32 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.106 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
* We used to set it here because of that, but then it would stick
* if a nymph stole the armor before it was fully worn. Delay it
* until the aftermv action. The player may still know this armor's
- * +/- amount if donning gets interruptted, but the hero won't.
+ * +/- amount if donning gets interrupted, but the hero won't.
*
obj->known = 1;
*/