boolean valallowed;
};
-/* instance_context holds per game instance data that does not need to be
- * persisted upon game exit. This game instance data is one of the first
- * things initialized during the initialization of the game engine.
- * It is initialized with icontext_initial_state found in decl.c */
-
-#define PLAYAGAIN
-
-struct instance_context {
- int oldcap; /* encumberance - pickup.c */
-};
-
-E struct instance_context icontext;
-
-E void icontext_init();
+/* encumbrance */
+E int oldcap;
#undef E
NEARDATA struct mvitals mvitals[NUMMONS];
+/* originally from pickup.c */
+int oldcap = 0; /* encumbrance */
+
NEARDATA struct c_color_names c_color_names = {
"black", "amber", "golden", "light blue", "red", "green",
"silver", "blue", "purple", "white", "orange"
ZERO(ubirthday);
ZERO(urealtime);
+ ZERO(oldcap);
+
ZEROARRAY(lastseentyp);
ZEROPTR(invent);
}
#endif
-const struct instance_context icontext_initial_state = {
- 0, /* oldcap - last encumberance in pickup.c */
-};
-
-struct instance_context icontext;
-
-void
-icontext_init()
-{
- icontext = icontext_initial_state;
-
- decl_early_init();
-};
-
/*decl.c*/
{
int newcap = near_capacity();
- if (icontext.oldcap < newcap) {
+ if (oldcap < newcap) {
switch (newcap) {
case 1:
Your("movements are slowed slightly because of your load.");
break;
}
context.botl = 1;
- } else if (icontext.oldcap > newcap) {
+ } else if (oldcap > newcap) {
switch (newcap) {
case 0:
Your("movements are now unencumbered.");
context.botl = 1;
}
- icontext.oldcap = newcap;
+ oldcap = newcap;
return newcap;
}
nethack_enter(argc, argv);
- icontext_init();
+#ifdef PLAYAGAIN
+ decl_early_init();
+#endif
sys_early_init();
#if defined(WIN32) && defined(TTY_GRAPHICS)
{
boolean resuming;
- icontext_init();
+#ifdef PLAYAGAIN
+ decl_early_init();
+#endif
sys_early_init();
Strcpy(default_window_sys, "tty");
resuming = pcmain(argc, argv);
win10_init();
- icontext_init();
+#ifdef PLAYAGAIN
+ decl_early_init();
+#endif
sys_early_init();
/* init applicatio structure */