//===- Actions ------------------------------------------------------------===//
+/// An action taken when all Matcher predicates succeeded for a parent rule.
+///
+/// Typical actions include:
+/// * Changing the opcode of an instruction.
+/// * Adding an operand to an instruction.
class MatchAction {
public:
virtual ~MatchAction() {}
}
};
+/// Generates code to set the opcode (really, the MCInstrDesc) of a matched
+/// instruction to a given Instruction.
class MutateOpcodeAction : public MatchAction {
private:
const CodeGenInstruction *I;
};
/// Generates code to check that a match rule matches.
-///
-/// This currently supports a single match position but could be extended to
-/// support multiple positions to support div/rem fusion or load-multiple
-/// instructions.
class RuleMatcher {
+ /// A list of matchers that all need to succeed for the current rule to match.
+ /// FIXME: This currently supports a single match position but could be
+ /// extended to support multiple positions to support div/rem fusion or
+ /// load-multiple instructions.
std::vector<std::unique_ptr<InstructionMatcher>> Matchers;
+
+ /// A list of actions that need to be taken when all predicates in this rule
+ /// have succeeded.
std::vector<std::unique_ptr<MatchAction>> Actions;
public: