{ "Nearest", NearestInterpolatePixel, UndefinedOptionFlag, MagickFalse },
{ "NearestNeighbor", NearestInterpolatePixel, UndefinedOptionFlag, MagickTrue },
{ "Spline", SplineInterpolatePixel, UndefinedOptionFlag, MagickFalse },
-/* { "Filter", FilterInterpolatePixel, UndefinedOptionFlag, MagickFalse }, */
{ (char *) NULL, UndefinedInterpolatePixel, UndefinedOptionFlag, MagickFalse }
},
KernelOptions[] =
MeshInterpolatePixel, /* Triangular Mesh interpolation */
NearestInterpolatePixel, /* Nearest Neighbour Only */
SplineInterpolatePixel /* Cubic Spline (blurred) interpolation */
- /* FilterInterpolatePixel, ** Use resize filter - (very slow) */
} PixelInterpolateMethod;
typedef enum