void getDefaultFeatures(llvm::StringMap<bool> &Features) const {
if (CPU == "arm1136jf-s" || CPU == "arm1176jzf-s" || CPU == "mpcore")
Features["vfp2"] = true;
- else if (CPU == "cortex-a8" || CPU == "cortex-a15" ||
- CPU == "cortex-a9" || CPU == "cortex-a9-mp")
+ else if (CPU == "cortex-a8" || CPU == "cortex-a9" ||
+ CPU == "cortex-a9-mp") {
+ Features["vfp3"] = true;
Features["neon"] = true;
- else if (CPU == "swift" || CPU == "cortex-a7") {
+ } else if (CPU == "swift" || CPU == "cortex-a5" ||
+ CPU == "cortex-a7" || CPU == "cortex-a15") {
Features["vfp4"] = true;
Features["neon"] = true;
}
.Case("arm", true)
.Case("softfloat", SoftFloat)
.Case("thumb", IsThumb)
- .Case("neon", FPU == NeonFPU && !SoftFloat &&
- StringRef(getCPUDefineSuffix(CPU)).startswith("7"))
+ .Case("neon", (FPU & NeonFPU) && !SoftFloat &&
+ (StringRef(getCPUDefineSuffix(CPU)).startswith("7") ||
+ StringRef(getCPUDefineSuffix(CPU)).startswith("8")))
.Default(false);
}
// FIXME: Should we actually have some table instead of these switches?