mentioned the rejected alignment when asking player to pick alignment
temple donation can recover protection previously stolen by attrcurse attack
even when protection amount is so big that no increment would be given
+display the invisible monster glyph ('I') whenever an unseen monster forces
+ poly'd hero out of hiding
Platform- and/or Interface-Specific Fixes
#endif
if (u.uundetected && !range2 && foundyou && !u.uswallow) {
+ if (!canspotmon(mtmp)) map_invisible(mtmp->mx, mtmp->my);
u.uundetected = 0;
if (is_hider(youmonst.data) && u.umonnum != PM_TRAPPER) {
coord cc; /* maybe we need a unexto() function? */
}
return(0);
}
+
if (youmonst.data->mlet == S_MIMIC && youmonst.m_ap_type &&
!range2 && foundyou && !u.uswallow) {
+ if (!canspotmon(mtmp)) map_invisible(mtmp->mx, mtmp->my);
if (!youseeit) pline("It gets stuck on you.");
else pline("Wait, %s! That's a %s named %s!",
m_monnam(mtmp), youmonst.data->mname, plname);
/* player might be mimicking an object */
if (youmonst.m_ap_type == M_AP_OBJECT && !range2 && foundyou && !u.uswallow) {
+ if (!canspotmon(mtmp)) map_invisible(mtmp->mx, mtmp->my);
if (!youseeit)
pline("%s %s!", Something,
(likes_gold(mtmp->data) && youmonst.mappearance == GOLD_PIECE) ?