Previously, if mksobj() was called with the 1st argument
having a value of CORPSE, and a second argument (init)
set to FALSE, the corpse would never get a timer attached.
try to keep saddle at the same location as the steed corpse
never display I symbol on the mounted hero/steed location
pit digging is no longer stopped by a sleeping monster next to you
+ensure mksobj() always attaches timer to corpse, even if called with init FALSE
Platform- and/or Interface-Specific Fixes
this level; let's create an adventurer's corpse instead, then */
otmp->corpsenm = PM_HUMAN;
}
- start_corpse_timeout(otmp);
+ /* timer set below */
break;
case EGG:
otmp->corpsenm = NON_PM; /* generic egg */
objects[otmp->otyp].oc_class);
return (struct obj *)0;
}
+
+ /* Some things must get done (timers) even if init = 0 */
+ switch (otmp->otyp) {
+ case CORPSE:
+ start_corpse_timeout(otmp);
+ break;
+ }
+
/* unique objects may have an associated artifact entry */
if (objects[otyp].oc_unique && !otmp->oartifact)
otmp = mk_artifact(otmp, (aligntyp)A_NONE);