// FIXME: Perhaps this method should just take a 'const MemRegion*' argument
// instead of 'Loc', and have the other Loc cases handled at a higher level.
- const MemRegion* R = cast<loc::MemRegionVal>(L).getRegion();
+ const TypedRegion* R
+ = cast<TypedRegion>(cast<loc::MemRegionVal>(L).getRegion());
assert(R && "bad region");
// FIXME: We should eventually handle funny addressing. e.g.:
//
// Such funny addressing will occur due to layering of regions.
- if (const TypedRegion* TR = dyn_cast<TypedRegion>(R)) {
- QualType T =TR->getRValueType(getContext());
- if (T->isStructureType())
- return RetrieveStruct(St, TR);
- // FIXME: handle Vector types.
- if (T->isVectorType())
+ QualType RTy = R->getRValueType(getContext());
+ if (RTy->isStructureType())
+ return RetrieveStruct(St, R);
+ // FIXME: handle Vector types.
+ if (RTy->isVectorType())
return UnknownVal();
- }
RegionBindingsTy B = GetRegionBindings(St->getStore());
RegionBindingsTy::data_type* V = B.lookup(R);