/* SAVESIZE is defined in "fnamesiz.h" */
char savename[SAVESIZE]; /* holds relative path of save file from playground */
+DISABLE_WARNING_UNREACHABLE_CODE
+
int
main(int argc, char *argv[])
{
return 0;
}
+RESTORE_WARNINGS
+
static char lock[256];
void
<Import Project="common.props" />\r
<Import Project="dirs.props" />\r
<Import Project="files.props" />\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
+ <ClCompile>\r
+ <AdditionalIncludeDirectories>$(IncDir)</AdditionalIncludeDirectories>\r
+ </ClCompile>\r
+ </ItemDefinitionGroup>\r
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
+ <ClCompile>\r
+ <AdditionalIncludeDirectories>$(IncDir)</AdditionalIncludeDirectories>\r
+ </ClCompile>\r
+ </ItemDefinitionGroup>\r
<ItemGroup>\r
<ClCompile Include="$(SysShareDir)uudecode.c" />\r
</ItemGroup>\r