--- /dev/null
+# SCCS Id: @(#)Makefile.gcc 3.4 2002/02/04
+# Copyright (c) NetHack PC Development Team 1993-2002
+#
+# NetHack 3.4.x Makefile for MinGW
+#
+# Win32 Compilers Tested:
+# - gcc version 2.95.3-6
+#
+# If you don't have this compiler, you can get it at:
+# http://www.mingw.org/
+#
+# This is used for building a TTY version of NetHack using
+# WIN32 Console I/O only.
+#
+# In addition to your C compiler,
+#
+# if you want to change you will need a
+# files with suffix workalike for
+# .y yacc (such as bison)
+# .l lex (such as flex)
+#
+#
+# If you have any questions read the sys/winnt/Install.nt file included
+# with the distribution.
+#
+# --
+# Dion Nicolaas
+#==============================================================================
+# Graphical interface
+# Don't uncomment this line for 3.4.0
+# Set to Y for a graphical version
+# Set to anything else (or undefine) for a tty version
+
+GRAPHICAL = N
+
+# Debug
+# Set to Y for Debug support (to produce debug information)
+# Set to anything else (or undefine) for a "release" version
+# You can set your debug options below.
+
+DEBUG = Y
+
+cc = gcc
+rc = windres
+link = gcc
+
+cflags =
+lflags =
+ifeq "$(DEBUG)" "Y"
+cdebug = -g
+linkdebug = -g
+else
+cdebug =
+linkdebug =
+endif
+
+#
+# Set the gamedir according to your preference.
+# If not present prior to compilation it gets created.
+
+# Game Name
+GAME = NetHack
+# Game directory
+GAMEDIR = ../binary
+
+#
+# Source directories. Makedefs hardcodes these, don't change them.
+#
+
+# NetHack include files
+INCL = ../include
+# NetHack data files
+DAT = ../dat
+# NetHack documentation files
+DOC = ../doc
+# Utility source
+UTIL = ../util
+# Main source
+SRC = ../src
+# Shared system files
+SSYS = ../sys/share
+# NT Win32 specific files
+NTSYS = ../sys/winnt
+# window port files (tty)
+TTY = ../win/tty
+# window port files (Win32)
+WIN32 = ../win/win32
+# Tile support files
+WSHR = ../win/share
+
+#
+# Object directory.
+#
+
+OBJ = o
+
+
+#
+#==========================================
+# Exe File Info.
+#==========================================
+
+# Yacc/Lex ... if you got 'em.
+#
+# If you have yacc and lex programs (or work-alike such as bison
+# and flex), comment out the upper two macros and uncomment
+# the lower two.
+#
+
+DO_YACC = YACC_MSG
+DO_LEX = LEX_MSG
+#DO_YACC = YACC_ACT
+#DO_LEX = LEX_ACT
+
+# - Specify your yacc and lex programs (or work-alikes) here.
+
+#YACC = bison -y
+YACC = byacc
+#YACC = yacc
+
+#LEX = lex
+LEX = flex
+
+#
+# - Specify your flex skeleton file (if needed).
+#
+
+FLEXSKEL =
+#FLEXSKEL = -S../tools/flex.ske
+
+YTABC = y_tab.c
+YTABH = y_tab.h
+LEXYYC = lexyy.c
+
+#
+# Optional high-quality BSD random number generation routines
+# (see pcconf.h). Set to nothing if not used.
+#
+
+RANDOM = $(OBJ)/random.o
+#RANDOM =
+
+#===============================================
+#======= End of Modification Section ===========
+#===============================================
+################################################
+# #
+# Nothing below here should have to be changed.#
+# #
+################################################
+
+ifeq "$(GRAPHICAL)" "Y"
+WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
+ $(O)mhfont.o $(O)mhinput.o $(O)mhmain.o $(O)mhmap.o \
+ $(O)mhmenu.o $(O)mhmsgwnd.o $(O)mhrip.o $(O)mhsplash.o \
+ $(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
+# WIN32_IE=0x400 is currently unsupported by MinGW
+WINPFLAG = -DTILES -DMSWIN_GRAPHICS -D_WIN32_IE=0x0400
+NHRES = $(O)winhack.o
+WINPINC = -I$(WIN32)
+WINPHDR = $(WIN32)/mhaskyn.h $(WIN32)/mhdlg.h $(WIN32)/mhfont.h \
+ $(WIN32)/mhinput.h $(WIN32)/mhmain.h $(WIN32)/mhmap.h \
+ $(WIN32)/mhmenu.h $(WIN32)/mhmsg.h $(WIN32)/mhmsgwnd.h \
+ $(WIN32)/mhrip.h $(WIN32)/mhstatus.h \
+ $(WIN32)/mhtext.h $(WIN32)/resource.h $(WIN32)/winMS.h
+else
+WINPORT = $(O)nttty.o
+WINPFLAG= -DWIN32CON
+WINPHDR =
+NHRES = $(O)console.o
+WINPINC =
+endif
+
+TILEUTIL16 = $(UTIL)/tile2bmp.exe
+TILEBMP16 = $(SRC)/tiles.bmp
+
+TILEUTIL32 = $(UTIL)/til2bm32.exe
+TILEBMP32 = $(SRC)/tiles32.bmp
+
+# These should be left commented in 3.4.x
+#
+
+#SOUND = $(OBJ)/ntsound.o
+#SOUND =
+
+# To store all the level files,
+# help files, etc. in a single library file.
+# USE_DLB = Y is left uncommented
+
+USE_DLB = Y
+
+ifeq "$(USE_DLB)" "Y"
+DLBFLG = -DDLB
+else
+DLBFLG =
+endif
+
+#==========================================
+# Setting up the compiler and linker
+# macros. All builds include the base ones.
+#==========================================
+
+CFLAGSBASE = -c $(cflags) -I$(INCL) $(WINPINC) $(cdebug)
+LFLAGSBASEC = $(linkdebug)
+LFLAGSBASEG = $(linkdebug) -mwindows
+
+#==========================================
+# Util builds
+#==========================================
+
+CFLAGSU = $(CFLAGSBASE) $(WINPFLAG)
+LFLAGSU = $(LFLAGSBASEC)
+
+#==========================================
+# - Game build
+#==========================================
+
+CFLAGS = $(CFLAGSBASE) $(WINPFLAG) $(DLBFLG)
+lflags = $(LFLAGSBASE)
+ifeq "$(GRAPHICAL)" "Y"
+lflags = $(LFLAGSBASEG)
+else
+lflags = $(LFLAGSBASEC)
+endif
+
+GAMEFILE = $(GAMEDIR)/$(GAME).exe # whole thing
+
+ifeq "$(USE_DLB)" "Y"
+DLB = nhdat
+else
+DLB =
+endif
+
+#==========================================
+#================ RULES ==================
+#==========================================
+
+.SUFFIXES: .exe .o .til .uu .c .y .l
+
+#==========================================
+# Rules for files in src
+#==========================================
+
+$(OBJ)/%.o : /%.c
+ @$(cc) $(CFLAGS) -o$@ $<
+
+$(OBJ)/%.o : $(SRC)/%.c
+ @$(cc) $(CFLAGS) -o$@ $<
+
+#==========================================
+# Rules for files in sys/share
+#==========================================
+
+$(OBJ)/%.o : $(SSYS)/%.c
+ @$(cc) $(CFLAGS) -o$@ $<
+
+#==========================================
+# Rules for files in sys/winnt
+#==========================================
+
+$(OBJ)/%.o : $(NTSYS)/%.c
+ @$(cc) $(CFLAGS) -o$@ $<
+
+$(INCL)/%.h : $(NTSYS)/%.h
+ @copy $< $@
+
+#==========================================
+# Rules for files in util
+#==========================================
+
+$(OBJ)/%.o : $(UTIL)/%.c
+ @$(cc) $(CFLAGSU) -o$@ $<
+
+#==========================================
+# Rules for files in win/share
+#==========================================
+
+$(OBJ)/%.o : $(WSHR)/%.c
+ @$(cc) $(CFLAGS) -o$@ $<
+
+$(INCL)/%.h : $(WSHR)/%.h
+ @copy $< $@
+
+#{$(WSHR)}.txt{$(DAT)}.txt:
+# @copy $< $@
+
+#==========================================
+# Rules for files in win/tty
+#==========================================
+
+$(OBJ)/%.o : $(TTY)/%.c
+ @$(cc) $(CFLAGS) -o$@ $<
+
+#==========================================
+# Rules for files in win/win32
+#==========================================
+
+$(OBJ)/%.o : $(WIN32)/%.c
+ @$(cc) $(CFLAGS) -o$@ $<
+
+#==========================================
+#================ MACROS ==================
+#==========================================
+# This section creates shorthand macros for many objects
+# referenced later on in the Makefile.
+#
+
+DEFFILE = $(NTSYS)/$(GAME).def
+
+#
+# Shorten up the location for some files
+#
+
+O = $(OBJ)/
+
+U = $(UTIL)/
+
+#
+# Utility Objects.
+#
+
+MAKESRC = $(U)makedefs.c
+
+SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
+
+DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
+
+MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
+
+SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
+ $(O)alloc.o $(O)decl.o $(O)drawing.o \
+ $(O)monst.o $(O)objects.o $(O)panic.o
+
+DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
+ $(O)alloc.o $(O)panic.o
+
+RECOVOBJS = $(O)recover.o
+
+TILEFILES = $(WSHR)/monsters.txt $(WSHR)/objects.txt $(WSHR)/other.txt
+
+#
+# These are not invoked during a normal game build in 3.4.0
+#
+TEXT_IO = $(O)tiletext.o $(O)tiletxt.o $(O)drawing.o \
+ $(O)decl.o $(O)monst.o $(O)objects.o
+
+TEXT_IO32 = $(O)tilete32.o $(O)tiletx32.o $(O)drawing.o \
+ $(O)decl.o $(O)monst.o $(O)objects.o
+
+GIFREADERS = $(O)gifread.o $(O)alloc.o $(O)panic.o
+GIFREADERS32 = $(O)gifrd32.o $(O)alloc.o $(O)panic.o
+
+PPMWRITERS = $(O)ppmwrite.o $(O)alloc.o $(O)panic.o
+
+#
+# Object files for the game itself.
+#
+
+VOBJ01 = $(O)allmain.o $(O)alloc.o $(O)apply.o $(O)artifact.o
+VOBJ02 = $(O)attrib.o $(O)ball.o $(O)bones.o $(O)botl.o
+VOBJ03 = $(O)cmd.o $(O)dbridge.o $(O)decl.o $(O)detect.o
+VOBJ04 = $(O)dig.o $(O)display.o $(O)do.o $(O)do_name.o
+VOBJ05 = $(O)do_wear.o $(O)dog.o $(O)dogmove.o $(O)dokick.o
+VOBJ06 = $(O)dothrow.o $(O)drawing.o $(O)dungeon.o $(O)eat.o
+VOBJ07 = $(O)end.o $(O)engrave.o $(O)exper.o $(O)explode.o
+VOBJ08 = $(O)extralev.o $(O)files.o $(O)fountain.o $(O)hack.o
+VOBJ09 = $(O)hacklib.o $(O)invent.o $(O)light.o $(O)lock.o
+VOBJ10 = $(O)mail.o $(O)makemon.o $(O)mapglyph.o $(O)mcastu.o
+VOBJ11 = $(O)mhitm.o $(O)mhitu.o $(O)minion.o $(O)mklev.o
+VOBJ12 = $(O)mkmap.o $(O)mkmaze.o $(O)mkobj.o $(O)mkroom.o
+VOBJ13 = $(O)mon.o $(O)mondata.o $(O)monmove.o $(O)monst.o
+VOBJ14 = $(O)monstr.o $(O)mplayer.o $(O)mthrowu.o $(O)muse.o
+VOBJ15 = $(O)music.o $(O)o_init.o $(O)objects.o $(O)objnam.o
+VOBJ16 = $(O)options.o $(O)pager.o $(O)pickup.o $(O)pline.o
+VOBJ17 = $(O)polyself.o $(O)potion.o $(O)pray.o $(O)priest.o
+VOBJ18 = $(O)quest.o $(O)questpgr.o $(RANDOM) $(O)read.o
+VOBJ19 = $(O)rect.o $(O)region.o $(O)restore.o $(O)rip.o
+VOBJ20 = $(O)rnd.o $(O)role.o $(O)rumors.o $(O)save.o
+VOBJ21 = $(O)shk.o $(O)shknam.o $(O)sit.o $(O)sounds.o
+VOBJ22 = $(O)sp_lev.o $(O)spell.o $(O)steal.o $(O)steed.o
+VOBJ23 = $(O)teleport.o $(O)timeout.o $(O)topten.o $(O)track.o
+VOBJ24 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o
+VOBJ25 = $(O)vis_tab.o $(O)vision.o $(O)weapon.o $(O)were.o
+VOBJ26 = $(O)wield.o $(O)windows.o $(O)wizard.o $(O)worm.o
+VOBJ27 = $(O)worn.o $(O)write.o $(O)zap.o
+
+DLBOBJ = $(O)dlb.o
+
+TTYOBJ = $(O)topl.o $(O)getline.o $(O)wintty.o
+
+SOBJ = $(O)winnt.o $(O)pcsys.o $(O)pcunix.o \
+ $(SOUND) $(O)pcmain.o $(O)mapimail.o $(O)nhlan.o
+
+OBJS = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
+ $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
+ $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
+ $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
+ $(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
+ $(VOBJ26) $(VOBJ27)
+
+WINPOBJ = $(WINPORT)
+
+VVOBJ = $(O)version.o
+
+ALLOBJ = $(WINPOBJ) $(SOBJ) $(DLBOBJ) $(TTYOBJ) $(WOBJ) $(OBJS) $(VVOBJ)
+
+ifeq "$(GRAPHICAL)" "Y"
+OPTIONS_FILE = $(DAT)\guioptions
+else
+OPTIONS_FILE = $(DAT)\ttyoptions
+endif
+#==========================================
+# Header file macros
+#==========================================
+
+CONFIG_H = $(INCL)/config.h $(INCL)/config1.h $(INCL)/tradstdc.h \
+ $(INCL)/global.h $(INCL)/coord.h $(INCL)/vmsconf.h \
+ $(INCL)/system.h $(INCL)/unixconf.h $(INCL)/os2conf.h \
+ $(INCL)/micro.h $(INCL)/pcconf.h $(INCL)/tosconf.h \
+ $(INCL)/amiconf.h $(INCL)/macconf.h $(INCL)/beconf.h \
+ $(INCL)/ntconf.h $(INCL)/nhlan.h
+
+HACK_H = $(INCL)/hack.h $(CONFIG_H) $(INCL)/align.h \
+ $(INCL)/dungeon.h $(INCL)/monsym.h $(INCL)/mkroom.h \
+ $(INCL)/objclass.h $(INCL)/youprop.h $(INCL)/prop.h \
+ $(INCL)/permonst.h $(INCL)/monattk.h \
+ $(INCL)/monflag.h $(INCL)/mondata.h $(INCL)/pm.h \
+ $(INCL)/wintype.h $(INCL)/decl.h $(INCL)/quest.h \
+ $(INCL)/spell.h $(INCL)/color.h $(INCL)/obj.h \
+ $(INCL)/you.h $(INCL)/attrib.h $(INCL)/monst.h \
+ $(INCL)/skills.h $(INCL)/onames.h $(INCL)/timeout.h \
+ $(INCL)/trap.h $(INCL)/flag.h $(INCL)/rm.h \
+ $(INCL)/vision.h $(INCL)/display.h $(INCL)/engrave.h \
+ $(INCL)/rect.h $(INCL)/region.h $(INCL)/winprocs.h \
+ $(INCL)/wintty.h $(INCL)/trampoli.h
+
+LEV_H = $(INCL)/lev.h
+DGN_FILE_H = $(INCL)/dgn_file.h
+LEV_COMP_H = $(INCL)/lev_comp.h
+SP_LEV_H = $(INCL)/sp_lev.h
+TILE_H = ../win/share/tile.h
+
+#==========================================
+# Miscellaneous
+#==========================================
+
+DATABASE = $(DAT)/data.base
+
+#
+# The name of the game.
+#
+
+GAMEFILE = $(GAMEDIR)/$(GAME).exe
+
+#==========================================
+#=============== TARGETS ==================
+#==========================================
+
+# Since DOS doesn't allow / as path separator, and GCC doesn't allow \ as
+# path separator, we must change all pathnames when performing DOS commands.
+# This is done by blindly applying $(subst /,\, ...) on every command.
+# Where any command contain / for another reason (switch char, or echoing
+# comment lines to lev/dungeon files) a little more care is taken.
+
+#
+# The default make target (so just typing 'nmake' is useful).
+#
+default : $(GAMEFILE)
+
+#
+# The main target.
+#
+
+$(GAME): $(O)obj.tag $(O)utility.tag graphicschk $(GAMEFILE)
+ @echo $(GAME) is up to date.
+
+#
+# Everything
+#
+
+all : install
+
+install: graphicschk $(GAME) $(O)install.tag
+ @echo Done.
+
+
+$(O)install.tag: $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \
+ $(DAT)/oracles $(DAT)/quest.dat $(O)sp_lev.tag $(DLB)
+ifeq "$(USE_DLB)" "Y"
+ $(subst /,\,copy nhdat $(GAMEDIR))
+ $(subst /,\,copy $(DAT)/license $(GAMEDIR))
+else
+ $(subst /,\,copy $(DAT)/*. $(GAMEDIR))
+ $(subst /,\,copy $(DAT)/*.dat $(GAMEDIR))
+ $(subst /,\,copy $(DAT)/*.lev $(GAMEDIR))
+ $(subst /,\,if exist $(GAMEDIR)/makefile del $(GAMEDIR)/makefile)
+endif
+ $(subst /,\,if exist $(DOC)/guidebook.txt copy $(DOC)/guidebook.txt $(GAMEDIR)/Guidebook.txt)
+ $(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR)/NetHack.txt)
+ $(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)/recover.txt)
+ $(subst /,\,@if exist $(SRC)/$(GAME).PDB copy $(SRC)/$(GAME).pdb $(GAMEDIR)/$(GAME).pdb)
+ $(subst /,\,@if exist $(GAMEDIR)/$(GAME).PDB echo NOTE: You may want to remove $(GAMEDIR)/$(GAME).pdb to conserve space)
+ $(subst /,\,-copy $(NTSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
+ $(subst /,\,copy $(U)recover.exe $(GAMEDIR))
+ $(subst /,\,echo install done > $@)
+
+# copy $(NTSYS)/winnt.hlp $(GAMEDIR)
+
+$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
+ $(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
+ $(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
+ $(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
+ $(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \
+ $(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \
+ $(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/sokoban.des \
+ $(DAT)/tourist.des $(DAT)/valkyrie.des $(DAT)/wizard.des
+ $(subst /,\,cd $(DAT)) & \
+ $(subst /,\,$(U)lev_comp bigroom.des) & \
+ $(subst /,\,$(U)lev_comp castle.des) & \
+ $(subst /,\,$(U)lev_comp endgame.des) & \
+ $(subst /,\,$(U)lev_comp gehennom.des) & \
+ $(subst /,\,$(U)lev_comp knox.des) & \
+ $(subst /,\,$(U)lev_comp mines.des) & \
+ $(subst /,\,$(U)lev_comp medusa.des) & \
+ $(subst /,\,$(U)lev_comp oracle.des) & \
+ $(subst /,\,$(U)lev_comp sokoban.des) & \
+ $(subst /,\,$(U)lev_comp tower.des) & \
+ $(subst /,\,$(U)lev_comp yendor.des) & \
+ $(subst /,\,$(U)lev_comp arch.des) & \
+ $(subst /,\,$(U)lev_comp barb.des) & \
+ $(subst /,\,$(U)lev_comp caveman.des) & \
+ $(subst /,\,$(U)lev_comp healer.des) & \
+ $(subst /,\,$(U)lev_comp knight.des) & \
+ $(subst /,\,$(U)lev_comp monk.des) & \
+ $(subst /,\,$(U)lev_comp priest.des) & \
+ $(subst /,\,$(U)lev_comp ranger.des) & \
+ $(subst /,\,$(U)lev_comp rogue.des) & \
+ $(subst /,\,$(U)lev_comp samurai.des) & \
+ $(subst /,\,$(U)lev_comp tourist.des) & \
+ $(subst /,\,$(U)lev_comp valkyrie.des) & \
+ $(subst /,\,$(U)lev_comp wizard.des) & \
+ $(subst /,\,cd $(SRC))
+ $(subst /,\,echo sp_levs done > $(O)sp_lev.tag)
+
+$(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \
+ $(SRC)/monstr.c $(SRC)/vis_tab.c \
+ $(U)lev_comp.exe $(INCL)/vis_tab.h \
+ $(U)dgn_comp.exe $(U)recover.exe $(TILEUTIL16)
+ $(subst /,\,@echo utilities made >$@)
+ @echo utilities made.
+
+tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
+ @echo Optional tile development utilities are up to date.
+
+ifeq "$(GRAPHICAL)" "Y"
+$(NHRES): $(TILEBMP) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
+ $(WIN32)\mnselcnt.bmp $(WIN32)\mnunsel.bmp \
+ $(WIN32)\petmark.bmp $(WIN32)\NetHack.ico $(WIN32)\rip.bmp \
+ $(WIN32)\splash.bmp
+ @$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc
+else
+$(NHRES): $(NTSYS)/console.rc
+ @$(rc) -o$@ --include-dir $(NTSYS) $(NTSYS)/console.rc
+endif
+
+#==========================================
+# The main target.
+#==========================================
+
+$(GAMEFILE) : $(ALLOBJ) $(NHRES)
+ @echo Linking....
+ @$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES)
+ $(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
+
+$(GAME)_.ico : $(NTSYS)/$(GAME).ico
+ $(subst /,\,@copy $(NTSYS)/$(GAME).ico $@)
+
+#==========================================
+# Create directory for holding object files
+#==========================================
+
+graphicschk:
+ifeq "$(GRAPHICAL)" "Y"
+ @echo ----
+ @echo NOTE: This build will include tile support.
+ @echo ----
+endif
+ $(subst /,\,@echo graphicschk > graphicschk)
+
+#
+# Secondary Targets.
+#
+
+#==========================================
+# Makedefs Stuff
+#==========================================
+
+$(U)makedefs.exe: $(MAKEOBJS)
+ @$(link) $(LFLAGSU) -o$@ $(MAKEOBJS)
+
+$(O)makedefs.o: $(CONFIG_H) $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/objclass.h \
+ $(INCL)/monsym.h $(INCL)/qtext.h $(INCL)/patchlevel.h \
+ $(U)makedefs.c
+ $(subst /,\,@if not exist $(O)*.* mkdir $(OBJ))
+ @$(cc) $(CFLAGSU) -o$@ $(U)makedefs.c
+
+#
+# date.h should be remade every time any of the source or include
+# files is modified.
+#
+
+$(INCL)/date.h : $(U)makedefs.exe
+ $(subst /,\,$(U)makedefs -v)
+
+$(INCL)/onames.h : $(U)makedefs.exe
+ $(subst /,\,$(U)makedefs -o)
+
+$(INCL)/pm.h : $(U)makedefs.exe
+ $(subst /,\,$(U)makedefs -p)
+
+#$(INCL)/trap.h : $(U)makedefs.exe
+# $(U)makedefs -t
+
+$(SRC)/monstr.c: $(U)makedefs.exe
+ $(subst /,\,$(U)makedefs -m)
+
+$(INCL)/vis_tab.h: $(U)makedefs.exe
+ $(subst /,\,$(U)makedefs -z)
+
+$(SRC)/vis_tab.c: $(U)makedefs.exe
+ $(subst /,\,$(U)makedefs -z)
+
+#==========================================
+# uudecode utility and uuencoded targets
+#==========================================
+
+$(U)uudecode.exe: $(O)uudecode.o
+ @$(link) $(LFLAGSU) -o$@ $(O)uudecode.o
+
+$(O)uudecode.o: $(SSYS)\uudecode.c
+
+$(NTSYS)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
+ $(subst /,\,chdir $(NTSYS)) & \
+ $(subst /,\,uudecode.exe nhico.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+$(WIN32)\NetHack.ico : $(U)uudecode.exe $(NTSYS)\nhico.uu
+ $(subst /,\,chdir $(WIN32)) & \
+ $(subst /,\,..\..\util\uudecode.exe ../../sys/winnt/nhico.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+$(WIN32)\mnsel.bmp: $(U)uudecode.exe $(WIN32)\mnsel.uu
+ $(subst /,\,chdir $(WIN32)) & \
+ $(subst /,\,..\..\util\uudecode.exe mnsel.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+$(WIN32)\mnselcnt.bmp: $(U)uudecode.exe $(WIN32)\mnselcnt.uu
+ $(subst /,\,chdir $(WIN32)) & \
+ $(subst /,\,..\..\util\uudecode.exe mnselcnt.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+$(WIN32)\mnunsel.bmp: $(U)uudecode.exe $(WIN32)\mnunsel.uu
+ $(subst /,\,chdir $(WIN32)) & \
+ $(subst /,\,..\..\util\uudecode.exe mnunsel.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+$(WIN32)\petmark.bmp: $(U)uudecode.exe $(WIN32)\petmark.uu
+ $(subst /,\,chdir $(WIN32)) & \
+ $(subst /,\,..\..\util\uudecode.exe petmark.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+$(WIN32)\rip.bmp: $(U)uudecode.exe $(WIN32)\rip.uu
+ $(subst /,\,chdir $(WIN32)) & \
+ $(subst /,\,..\..\util\uudecode.exe rip.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+$(WIN32)\splash.bmp: $(U)uudecode.exe $(WIN32)\splash.uu
+ $(subst /,\,chdir $(WIN32)) & \
+ $(subst /,\,..\..\util\uudecode.exe splash.uu) & \
+ $(subst /,\,chdir ..\..\src)
+
+
+#==========================================
+# Level Compiler Stuff
+#==========================================
+
+LEVCFLAGS=$(cflags) -c -DWIN32 -D_WIN32 -I../include $(cdebug) -DDLB
+
+$(U)lev_comp.exe: $(SPLEVOBJS)
+ @echo Linking $@...
+ @$(link) $(LFLAGSU) -o$@ $(SPLEVOBJS)
+
+$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c
+ @$(cc) $(LEVCFLAGS) -o$@ $(U)lev_yacc.c
+
+$(O)lev_$(LEX).o: $(HACK_H) $(INCL)/lev_comp.h $(SP_LEV_H) \
+ $(U)lev_$(LEX).c
+ @$(cc) $(LEVCFLAGS) -o$@ $(U)lev_$(LEX).c
+
+$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
+ @$(cc) $(LEVCFLAGS) -o$@ $(U)lev_main.c
+
+
+$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y
+ifeq "$(DO_YACC)" "YACC_ACT"
+ $(subst /,\,chdir $(UTIL)) & \
+ $(subst /,\,$(YACC) -d lev_comp.y) & \
+ $(subst /,\,copy $(YTABC) lev_yacc.c) & \
+ $(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h) & \
+ $(subst /,\,@del $(YTABC)) & \
+ $(subst /,\,@del $(YTABH)) & \
+ $(subst /,\,chdir $(SRC))
+else
+ @echo $(U)lev_comp.y has changed.
+ @echo To update $(U)lev_yacc.c and $(INCL)/lev_comp.h run $(YACC).
+ @echo ---
+ @echo For now, we will copy the prebuilt lev_yacc.c and
+ @echo lev_comp.h from $(SSYS) into $(UTIL) and use them.
+ $(subst /,\,@copy $(SSYS)/lev_yacc.c $(U)lev_yacc.c >nul)
+ $(subst /,\,@copy $(SSYS)/lev_comp.h $(INCL)/lev_comp.h >nul)
+ @echo /**/ $(subst /,\,>>$(U)lev_yacc.c)
+ @echo /**/ $(subst /,\,>>$(INCL)/lev_comp.h)
+endif
+
+$(U)lev_$(LEX).c: $(U)lev_comp.l
+ifeq "$(DO_LEX)" "LEX_ACT"
+ $(subst /,\,chdir $(UTIL)) & \
+ $(subst /,\,$(LEX) $(FLEXSKEL) lev_comp.l) & \
+ $(subst /,\,copy $(LEXYYC) $@) & \
+ $(subst /,\,@del $(LEXYYC)) & \
+ $(subst /,\,chdir $(SRC))
+else
+ @echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
+ @echo ---
+ @echo For now, we will copy the prebuilt lev_lex.c
+ @echo from $(SSYS) into $(UTIL) and use it.
+ $(subst /,\,@copy $(SSYS)/lev_lex.c $@ >nul)
+ @echo /**/ $(subst /,\,>>$@)
+endif
+
+#==========================================
+# Dungeon Compiler Stuff
+#==========================================
+
+$(U)dgn_comp.exe: $(DGNCOMPOBJS)
+ @echo Linking $@...
+ @$(link) $(LFLAGSU) -o$@ $(DGNCOMPOBJS)
+
+
+$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h $(U)dgn_yacc.c
+ @$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_yacc.c
+
+$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h \
+ $(U)dgn_$(LEX).c
+ @$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_$(LEX).c
+
+$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
+ @$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_main.c
+
+$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y
+ifeq "$(DO_YACC)" "YACC_ACT"
+ $(subst /,\,chdir $(UTIL)) & \
+ $(subst /,\,$(YACC) -d dgn_comp.y) & \
+ $(subst /,\,copy $(YTABC) dgn_yacc.c) & \
+ $(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h) & \
+ $(subst /,\,@del $(YTABC)) & \
+ $(subst /,\,@del $(YTABH)) & \
+ $(subst /,\,chdir $(SRC))
+else
+ @echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
+ @echo $(INCL)/dgn_comp.h run $(YACC).
+ @echo ---
+ @echo For now, we will copy the prebuilt $(U)dgn_yacc.c and
+ @echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
+ $(subst /,\,@copy $(SSYS)/dgn_yacc.c $(U)dgn_yacc.c >nul)
+ $(subst /,\,@copy $(SSYS)/dgn_comp.h $(INCL)/dgn_comp.h >nul)
+ @echo /**/ $(subst /,\,>>$(U)dgn_yacc.c)
+ @echo /**/ $(subst /,\,>>$(INCL)/dgn_comp.h)
+endif
+
+$(U)dgn_$(LEX).c: $(U)dgn_comp.l
+ifeq "$(DO_LEX)" "LEX_ACT"
+ $(subst /,\,chdir $(UTIL)) & \
+ $(subst /,\,$(LEX) $(FLEXSKEL) dgn_comp.l) & \
+ $(subst /,\,copy $(LEXYYC) $@) & \
+ $(subst /,\,@del $(LEXYYC)) & \
+ chdir $(SRC)
+else
+ @echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
+ @echo ---
+ @echo For now, we will copy the prebuilt dgn_lex.c
+ @echo from $(SSYS) into $(UTIL) and use it.
+ $(subst /,\,@copy $(SSYS)/dgn_lex.c $@ >nul)
+ @echo /**/ $(subst /,\,>>$@)
+endif
+
+#==========================================
+# Create directory for holding object files
+#==========================================
+
+$(O)obj.tag:
+ $(subst /,\,@if not exist $(OBJ)/*.* echo creating directory $(OBJ))
+ $(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
+ $(subst /,\,@echo directory created >$@)
+
+
+#==========================================
+#=========== SECONDARY TARGETS ============
+#==========================================
+
+#===========================================
+# Header files NOT distributed in ../include
+#===========================================
+
+$(INCL)/win32api.h: $(NTSYS)/win32api.h
+ $(subst /,\,copy $(NTSYS)/win32api.h $@)
+
+
+#==========================================
+# DLB utility and nhdat file creation
+#==========================================
+
+$(U)dlb_main.exe: $(DLBOBJ) $(O)dlb.o
+ @$(link) $(LFLAGSU) -o$@ $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
+
+
+$(O)dlb.o: $(O)dlb_main.o $(O)alloc.o $(O)panic.o $(INCL)/dlb.h
+ @$(cc) $(CFLAGS) -o$@ $(SRC)/dlb.c
+
+$(O)dlb_main.o: $(UTIL)/dlb_main.c $(INCL)/config.h $(INCL)/dlb.h
+ @$(cc) $(CFLAGS) -o$@ $(UTIL)/dlb_main.c
+
+nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/oracles $(OPTIONS_FILE) \
+ $(DAT)/quest.dat $(DAT)/rumors $(DAT)/help $(DAT)/hh $(DAT)/cmdhelp \
+ $(DAT)/history $(DAT)/opthelp $(DAT)/wizhelp $(DAT)/dungeon \
+ $(DAT)/license $(O)sp_lev.tag
+ $(subst /,\,cd $(DAT)) & \
+ echo data >dlb.lst & \
+ echo oracles >>dlb.lst & \
+ (if exist options echo options >>dlb.lst) & \
+ (if exist ttyoptions echo ttyoptions >>dlb.lst) & \
+ (if exist guioptions echo guioptions >>dlb.lst) & \
+ echo quest.dat >>dlb.lst & \
+ echo rumors >>dlb.lst & \
+ echo help >>dlb.lst & \
+ echo hh >>dlb.lst & \
+ echo cmdhelp >>dlb.lst & \
+ echo history >>dlb.lst & \
+ echo opthelp >>dlb.lst & \
+ echo wizhelp >>dlb.lst & \
+ echo dungeon >>dlb.lst & \
+ echo license >>dlb.lst & \
+ (for %%N in (*.lev) do echo %%N >>dlb.lst) & \
+ $(subst /,\,$(U)dlb_main cIf dlb.lst $(SRC)/nhdat) & \
+ $(subst /,\,cd $(SRC))
+
+#==========================================
+# Recover Utility
+#==========================================
+
+$(U)recover.exe: $(RECOVOBJS)
+ @$(link) $(LFLAGSU) -o$@ $(RECOVOBJS)
+
+
+$(O)recover.o: $(CONFIG_H) $(U)recover.c $(INCL)/win32api.h
+ @$(cc) $(CFLAGSU) -o$@ $(U)recover.c
+
+#==========================================
+# Tile Mapping
+#==========================================
+
+$(SRC)/tile.c: $(U)tilemap.exe
+ @echo A new $@ has been created
+ @$(U)tilemap
+
+$(U)tilemap.exe: $(O)tilemap.o
+ @$(link) $(LFLAGSU) -o$@ $(O)tilemap.o
+
+$(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H)
+ @$(cc) $(CFLAGSU) -o$@ $(WSHR)/tilemap.c
+
+$(O)tiletx32.o: $(WSHR)/tilemap.c $(HACK_H)
+ @$(CC) $(CFLAGS) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)\tilemap.c
+
+$(O)tiletxt.o: $(WSHR)/tilemap.c $(HACK_H)
+ @$(cc) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)/tilemap.c
+
+$(O)gifread.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
+ @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/gifread.c
+
+$(O)gifrd32.o: $(WSHR)/gifread.c $(CONFIG_H) $(TILE_H)
+ @$(CC) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/gifread.c
+
+$(O)ppmwrite.o: $(WSHR)/ppmwrite.c $(CONFIG_H) $(TILE_H)
+ @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/ppmwrite.c
+
+$(O)tiletext.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
+ @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WSHR)/tiletext.c
+
+$(O)tilete32.o: $(WSHR)/tiletext.c $(CONFIG_H) $(TILE_H)
+ @$(CC) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tiletext.c
+
+#==========================================
+# Optional Tile Utilities
+#==========================================
+
+$(U)gif2txt.exe: $(GIFREADERS) $(TEXT_IO)
+ @echo Linking $@...
+ @$(link) $(LFLAGSU) -o$@ $(GIFREADERS) $(TEXT_IO)
+
+$(U)gif2tx32.exe: $(GIFREADERS32) $(TEXT_IO32)
+ @echo Linking $@...
+ @$(link) $(LFLAGSU) -o$@ $(GIFREADERS32) $(TEXT_IO32)
+
+
+$(U)txt2ppm.exe: $(PPMWRITERS) $(TEXT_IO)
+ @echo Linking $@...
+ @$(link) $(LFLAGSU) -o$@ $(PPMWRITERS) $(TEXT_IO)
+
+
+ifeq "$(GRAPHICAL)" "Y"
+$(TILEBMP16): $(TILEUTIL16) $(TILEFILES)
+ @echo Creating 16x16 binary tile files (this may take some time)
+ $(subst /,\,@$(U)tile2bmp $(TILEBMP16))
+#$(TILEBMP32): $(TILEUTIL32) $(TILEFILES32)
+# @echo Creating 32x32 binary tile files (this may take some time)
+# $(subst /,\,@$(U)til2bm32 $(TILEBMP32))
+else
+$(TILEBMP16):
+$(TILEBMP32):
+endif
+
+$(U)tile2bmp.exe: $(O)tile2bmp.o $(TEXT_IO)
+ @echo Linking $@...
+ @$(link) $(LFLAGSU) -o$@ $(O)tile2bmp.o $(TEXT_IO)
+
+$(U)til2bm32.exe: $(O)til2bm32.o $(TEXT_IO32)
+ @echo Linking $@...
+ @$(link) $(LFLAGSU) -o$@ $(O)til2bm32.o $(TEXT_IO32)
+
+$(O)tile2bmp.o: $(WIN32)/tile2bmp.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
+ @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(WIN32)/tile2bmp.c
+
+$(O)til2bm32.o: $(WIN32)/til2bm32.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
+ @$(cc) $(CFLAGS) -I$(WSHR) -DTILE_X=32 -DTILE_Y=32 -o$@ $(WIN32)/til2bm32.c
+
+#==========================================
+# Housekeeping
+#==========================================
+
+spotless: clean
+ifneq "$(OBJ)" ""
+ -rmdir $(OBJ) /s /Q
+endif
+ $(subst /,\,if exist graphicschk del graphicschk)
+ $(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
+ $(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
+ $(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
+ $(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
+ $(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
+ $(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
+ $(subst /,\,if exist $(U)*.lnk del $(U)*.lnk)
+ $(subst /,\,if exist $(U)*.map del $(U)*.map)
+ $(subst /,\,if exist $(DAT)/data del $(DAT)/data)
+ $(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
+ $(subst /,\,if exist $(DAT)/???-fil?.lev del $(DAT)/???-fil?.lev)
+ $(subst /,\,if exist $(DAT)/???-goal.lev del $(DAT)/???-goal.lev)
+ $(subst /,\,if exist $(DAT)/???-loca.lev del $(DAT)/???-loca.lev)
+ $(subst /,\,if exist $(DAT)/???-strt.lev del $(DAT)/???-strt.lev)
+ $(subst /,\,if exist $(DAT)/air.lev del $(DAT)/air.lev)
+ $(subst /,\,if exist $(DAT)/asmodeus.lev del $(DAT)/asmodeus.lev)
+ $(subst /,\,if exist $(DAT)/astral.lev del $(DAT)/astral.lev)
+ $(subst /,\,if exist $(DAT)/baalz.lev del $(DAT)/baalz.lev)
+ $(subst /,\,if exist $(DAT)/bigrm-*.lev del $(DAT)/bigrm-*.lev)
+ $(subst /,\,if exist $(DAT)/castle.lev del $(DAT)/castle.lev)
+ $(subst /,\,if exist $(DAT)/data del $(DAT)/data)
+ $(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
+ $(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
+ $(subst /,\,if exist $(DAT)/earth.lev del $(DAT)/earth.lev)
+ $(subst /,\,if exist $(DAT)/fakewiz?.lev del $(DAT)/fakewiz?.lev)
+ $(subst /,\,if exist $(DAT)/fire.lev del $(DAT)/fire.lev)
+ $(subst /,\,if exist $(DAT)/juiblex.lev del $(DAT)/juiblex.lev)
+ $(subst /,\,if exist $(DAT)/knox.lev del $(DAT)/knox.lev)
+ $(subst /,\,if exist $(DAT)/medusa-?.lev del $(DAT)/medusa-?.lev)
+ $(subst /,\,if exist $(DAT)/mine*.lev del $(DAT)/mine*.lev)
+ $(subst /,\,if exist $(DAT)/options del $(DAT)/options)
+ $(subst /,\,if exist $(DAT)\ttyoptions del $(DAT)\ttyoptions)
+ $(subst /,\,if exist $(DAT)\guioptions del $(DAT)\guioptions)
+ $(subst /,\,if exist $(DAT)/oracle.lev del $(DAT)/oracle.lev)
+ $(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
+ $(subst /,\,if exist $(DAT)/orcus.lev del $(DAT)/orcus.lev)
+ $(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
+ $(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
+ $(subst /,\,if exist $(DAT)/sanctum.lev del $(DAT)/sanctum.lev)
+ $(subst /,\,if exist $(DAT)/soko?-?.lev del $(DAT)/soko?-?.lev)
+ $(subst /,\,if exist $(DAT)/tower?.lev del $(DAT)/tower?.lev)
+ $(subst /,\,if exist $(DAT)/valley.lev del $(DAT)/valley.lev)
+ $(subst /,\,if exist $(DAT)/water.lev del $(DAT)/water.lev)
+ $(subst /,\,if exist $(DAT)/wizard?.lev del $(DAT)/wizard?.lev)
+ $(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
+ $(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
+ $(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
+ $(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
+ $(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
+ $(subst /,\,if exist nhdat. del nhdat.)
+
+clean:
+ $(subst /,\,if exist $(O)*.o del $(O)*.o)
+ $(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
+ $(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
+ $(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe)
+ $(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
+ $(subst /,\,if exist $(SRC)/*.lnk del $(SRC)/*.lnk)
+ $(subst /,\,if exist $(SRC)/*.map del $(SRC)/*.map)
+ $(subst /,\,if exist $(TILEBMP16) del $(TILEBMP16))
+ $(subst /,\,if exist $(TILEBMP32) del $(TILEBMP32))
+
+#===================================================================
+# OTHER DEPENDENCIES
+#===================================================================
+
+#
+# dat dependencies
+#
+
+$(DAT)/data: $(O)utility.tag $(DATABASE)
+ $(subst /,\,$(U)makedefs -d)
+
+$(DAT)/rumors: $(O)utility.tag $(DAT)/rumors.tru $(DAT)/rumors.fal
+ $(subst /,\,$(U)makedefs -r)
+
+$(DAT)/quest.dat: $(O)utility.tag $(DAT)/quest.txt
+ $(subst /,\,$(U)makedefs -q)
+
+$(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt
+ $(subst /,\,$(U)makedefs -h)
+
+$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
+ $(subst /,\,$(U)makedefs -e)
+ $(subst /,\,cd $(DAT)) & \
+ $(subst /,\,$(U)dgn_comp dungeon.pdf) & \
+ $(subst /,\,cd $(SRC))
+
+#
+# NT dependencies
+#
+
+$(O)nttty.o: $(HACK_H) $(TILE_H) $(INCL)/win32api.h $(NTSYS)/nttty.c
+ @$(cc) $(CFLAGS) -I$(WSHR) -o$@ $(NTSYS)/nttty.c
+$(O)winnt.o: $(HACK_H) $(INCL)/win32api.h $(NTSYS)/winnt.c
+ @$(cc) $(CFLAGS) -o$@ $(NTSYS)/winnt.c
+$(O)ntsound.o: $(HACK_H) $(NTSYS)/ntsound.c
+ @$(cc) $(CFLAGS) -o$@ $(NTSYS)/ntsound.c
+$(O)mapimail.o: $(HACK_H) $(INCL)/nhlan.h $(NTSYS)/mapimail.c
+ @$(cc) $(CFLAGS) -DMAPI_VERBOSE -o$@ $(NTSYS)/mapimail.c
+
+#
+# util dependencies
+#
+
+$(O)panic.o: $(U)panic.c $(CONFIG_H)
+ @$(cc) $(CFLAGS) -o$@ $(U)panic.c
+
+#
+# The rest are stolen from sys/unix/Makefile.src,
+# and -c (which is included in CFLAGS) substituted
+# with -o$@ , but otherwise untouched. That
+# means that there is some irrelevant stuff
+# in here, but maintenance should be easier.
+#
+$(O)tos.o: ../sys/atari/tos.c $(HACK_H) $(INCL)/tcap.h
+ $(cc) $(CFLAGS) -o$@ ../sys/atari/tos.c
+$(O)pcmain.o: ../sys/share/pcmain.c $(HACK_H) $(INCL)/dlb.h \
+ $(INCL)/win32api.h
+ $(cc) $(CFLAGS) -o$@ ../sys/share/pcmain.c
+$(O)pcsys.o: ../sys/share/pcsys.c $(HACK_H)
+ $(cc) $(CFLAGS) -o$@ ../sys/share/pcsys.c
+$(O)pctty.o: ../sys/share/pctty.c $(HACK_H)
+ $(cc) $(CFLAGS) -o$@ ../sys/share/pctty.c
+$(O)pcunix.o: ../sys/share/pcunix.c $(HACK_H)
+ $(cc) $(CFLAGS) -o$@ ../sys/share/pcunix.c
+$(O)random.o: ../sys/share/random.c $(HACK_H)
+ $(cc) $(CFLAGS) -o$@ ../sys/share/random.c
+$(O)ioctl.o: ../sys/share/ioctl.c $(HACK_H) $(INCL)/tcap.h
+ $(cc) $(CFLAGS) -o$@ ../sys/share/ioctl.c
+$(O)unixtty.o: ../sys/share/unixtty.c $(HACK_H)
+ $(cc) $(CFLAGS) -o$@ ../sys/share/unixtty.c
+$(O)unixmain.o: ../sys/unix/unixmain.c $(HACK_H) $(INCL)/dlb.h
+ $(cc) $(CFLAGS) -o$@ ../sys/unix/unixmain.c
+$(O)unixunix.o: ../sys/unix/unixunix.c $(HACK_H)
+ $(cc) $(CFLAGS) -o$@ ../sys/unix/unixunix.c
+$(O)bemain.o: ../sys/be/bemain.c $(HACK_H) $(INCL)/dlb.h
+ $(cc) $(CFLAGS) -o$@ ../sys/be/bemain.c
+$(O)getline.o: ../win/tty/getline.c $(HACK_H) $(INCL)/func_tab.h
+ $(cc) $(CFLAGS) -o$@ ../win/tty/getline.c
+$(O)termcap.o: ../win/tty/termcap.c $(HACK_H) $(INCL)/tcap.h
+ $(cc) $(CFLAGS) -o$@ ../win/tty/termcap.c
+$(O)topl.o: ../win/tty/topl.c $(HACK_H) $(INCL)/tcap.h
+ $(cc) $(CFLAGS) -o$@ ../win/tty/topl.c
+$(O)wintty.o: ../win/tty/wintty.c $(HACK_H) $(INCL)/dlb.h \
+ $(INCL)/patchlevel.h $(INCL)/tcap.h
+ $(cc) $(CFLAGS) -o$@ ../win/tty/wintty.c
+$(O)Window.o: ../win/X11/Window.c $(INCL)/xwindowp.h $(INCL)/xwindow.h \
+ $(CONFIG_H)
+ $(cc) $(CFLAGS) -o$@ ../win/X11/Window.c
+$(O)dialogs.o: ../win/X11/dialogs.c $(CONFIG_H)
+ $(cc) $(CFLAGS) -o$@ ../win/X11/dialogs.c
+$(O)winX.o: ../win/X11/winX.c $(HACK_H) $(INCL)/winX.h $(INCL)/dlb.h \
+ $(INCL)/patchlevel.h ../win/X11/nh72icon \
+ ../win/X11/nh56icon ../win/X11/nh32icon
+ $(cc) $(CFLAGS) -o$@ ../win/X11/winX.c
+$(O)winmap.o: ../win/X11/winmap.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/dlb.h \
+ $(INCL)/winX.h $(INCL)/tile2x11.h
+ $(cc) $(CFLAGS) -o$@ ../win/X11/winmap.c
+$(O)winmenu.o: ../win/X11/winmenu.c $(HACK_H) $(INCL)/winX.h
+ $(cc) $(CFLAGS) -o$@ ../win/X11/winmenu.c
+$(O)winmesg.o: ../win/X11/winmesg.c $(INCL)/xwindow.h $(HACK_H) $(INCL)/winX.h
+ $(cc) $(CFLAGS) -o$@ ../win/X11/winmesg.c
+$(O)winmisc.o: ../win/X11/winmisc.c $(HACK_H) $(INCL)/func_tab.h \
+ $(INCL)/winX.h
+ $(cc) $(CFLAGS) -o$@ ../win/X11/winmisc.c
+$(O)winstat.o: ../win/X11/winstat.c $(HACK_H) $(INCL)/winX.h
+ $(cc) $(CFLAGS) -o$@ ../win/X11/winstat.c
+$(O)wintext.o: ../win/X11/wintext.c $(HACK_H) $(INCL)/winX.h $(INCL)/xwindow.h
+ $(cc) $(CFLAGS) -o$@ ../win/X11/wintext.c
+$(O)winval.o: ../win/X11/winval.c $(HACK_H) $(INCL)/winX.h
+ $(cc) $(CFLAGS) -o$@ ../win/X11/winval.c
+$(O)tile.o: $(SRC)/tile.c $(HACK_H)
+$(O)gnaskstr.o: ../win/gnome/gnaskstr.c ../win/gnome/gnaskstr.h \
+ ../win/gnome/gnmain.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnaskstr.c
+$(O)gnbind.o: ../win/gnome/gnbind.c ../win/gnome/gnbind.h ../win/gnome/gnmain.h \
+ ../win/gnome/gnaskstr.h ../win/gnome/gnyesno.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnbind.c
+$(O)gnglyph.o: ../win/gnome/gnglyph.c ../win/gnome/gnglyph.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnglyph.c
+$(O)gnmain.o: ../win/gnome/gnmain.c ../win/gnome/gnmain.h ../win/gnome/gnsignal.h \
+ ../win/gnome/gnbind.h ../win/gnome/gnopts.h $(HACK_H) \
+ $(INCL)/date.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmain.c
+$(O)gnmap.o: ../win/gnome/gnmap.c ../win/gnome/gnmap.h ../win/gnome/gnglyph.h \
+ ../win/gnome/gnsignal.h $(HACK_H)
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmap.c
+$(O)gnmenu.o: ../win/gnome/gnmenu.c ../win/gnome/gnmenu.h ../win/gnome/gnmain.h \
+ ../win/gnome/gnbind.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmenu.c
+$(O)gnmesg.o: ../win/gnome/gnmesg.c ../win/gnome/gnmesg.h ../win/gnome/gnsignal.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnmesg.c
+$(O)gnopts.o: ../win/gnome/gnopts.c ../win/gnome/gnopts.h ../win/gnome/gnglyph.h \
+ ../win/gnome/gnmain.h ../win/gnome/gnmap.h $(HACK_H)
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnopts.c
+$(O)gnplayer.o: ../win/gnome/gnplayer.c ../win/gnome/gnplayer.h \
+ ../win/gnome/gnmain.h $(HACK_H)
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnplayer.c
+$(O)gnsignal.o: ../win/gnome/gnsignal.c ../win/gnome/gnsignal.h \
+ ../win/gnome/gnmain.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnsignal.c
+$(O)gnstatus.o: ../win/gnome/gnstatus.c ../win/gnome/gnstatus.h \
+ ../win/gnome/gnsignal.h ../win/gnome/gn_xpms.h \
+ ../win/gnome/gnomeprv.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnstatus.c
+$(O)gntext.o: ../win/gnome/gntext.c ../win/gnome/gntext.h ../win/gnome/gnmain.h \
+ ../win/gnome/gn_rip.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gntext.c
+$(O)gnyesno.o: ../win/gnome/gnyesno.c ../win/gnome/gnbind.h ../win/gnome/gnyesno.h
+ $(cc) $(CFLAGS) $(GNOMEINC) -c ../win/gnome/gnyesno.c
+$(O)wingem.o: ../win/gem/wingem.c $(HACK_H) $(INCL)/func_tab.h $(INCL)/dlb.h \
+ $(INCL)/patchlevel.h $(INCL)/wingem.h
+ $(cc) $(CFLAGS) -o$@ ../win/gem/wingem.c
+$(O)wingem1.o: ../win/gem/wingem1.c $(INCL)/gem_rsc.h $(INCL)/load_img.h \
+ $(INCL)/wintype.h $(INCL)/wingem.h
+ $(cc) $(CFLAGS) -o$@ ../win/gem/wingem1.c
+$(O)load_img.o: ../win/gem/load_img.c $(INCL)/load_img.h
+ $(cc) $(CFLAGS) -o$@ ../win/gem/load_img.c
+$(O)tile.o: tile.c $(HACK_H)
+$(O)qt_win.o: ../win/Qt/qt_win.cpp $(HACK_H) $(INCL)/func_tab.h \
+ $(INCL)/dlb.h $(INCL)/patchlevel.h $(INCL)/qt_win.h \
+ $(INCL)/qt_clust.h $(INCL)/qt_kde0.h \
+ $(INCL)/qt_xpms.h qt_win.moc qt_kde0.moc
+ $(CXX) $(CXXFLAGS) -c ../win/Qt/qt_win.cpp
+$(O)qt_clust.o: ../win/Qt/qt_clust.cpp $(INCL)/qt_clust.h
+ $(CXX) $(CXXFLAGS) -c ../win/Qt/qt_clust.cpp
+$(O)allmain.o: allmain.c $(HACK_H)
+$(O)alloc.o: alloc.c $(CONFIG_H)
+$(O)apply.o: apply.c $(HACK_H) $(INCL)/edog.h
+$(O)artifact.o: artifact.c $(HACK_H) $(INCL)/artifact.h $(INCL)/artilist.h
+$(O)attrib.o: attrib.c $(HACK_H) $(INCL)/artifact.h
+$(O)ball.o: ball.c $(HACK_H)
+$(O)bones.o: bones.c $(HACK_H) $(INCL)/lev.h
+$(O)botl.o: botl.c $(HACK_H)
+$(O)cmd.o: cmd.c $(HACK_H) $(INCL)/func_tab.h
+$(O)dbridge.o: dbridge.c $(HACK_H)
+$(O)decl.o: decl.c $(HACK_H)
+$(O)detect.o: detect.c $(HACK_H) $(INCL)/artifact.h
+$(O)dig.o: dig.c $(HACK_H) $(INCL)/edog.h
+$(O)display.o: display.c $(HACK_H)
+$(O)dlb.o: dlb.c $(CONFIG_H) $(INCL)/dlb.h
+$(O)do.o: do.c $(HACK_H) $(INCL)/lev.h
+$(O)do_name.o: do_name.c $(HACK_H)
+$(O)do_wear.o: do_wear.c $(HACK_H)
+$(O)dog.o: dog.c $(HACK_H) $(INCL)/edog.h
+$(O)dogmove.o: dogmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h
+$(O)dokick.o: dokick.c $(HACK_H) $(INCL)/eshk.h
+$(O)dothrow.o: dothrow.c $(HACK_H)
+$(O)drawing.o: drawing.c $(HACK_H) $(INCL)/tcap.h
+$(O)dungeon.o: dungeon.c $(HACK_H) $(INCL)/dgn_file.h $(INCL)/dlb.h
+$(O)eat.o: eat.c $(HACK_H)
+$(O)end.o: end.c $(HACK_H) $(INCL)/eshk.h $(INCL)/dlb.h
+$(O)engrave.o: engrave.c $(HACK_H) $(INCL)/lev.h
+$(O)exper.o: exper.c $(HACK_H)
+$(O)explode.o: explode.c $(HACK_H)
+$(O)extralev.o: extralev.c $(HACK_H)
+$(O)files.o: files.c $(HACK_H) $(INCL)/dlb.h
+$(O)fountain.o: fountain.c $(HACK_H)
+$(O)hack.o: hack.c $(HACK_H)
+$(O)hacklib.o: hacklib.c $(HACK_H)
+$(O)invent.o: invent.c $(HACK_H) $(INCL)/artifact.h
+$(O)light.o: light.c $(HACK_H) $(INCL)/lev.h
+$(O)lock.o: lock.c $(HACK_H)
+$(O)mail.o: mail.c $(HACK_H) $(INCL)/mail.h
+$(O)makemon.o: makemon.c $(HACK_H) $(INCL)/epri.h $(INCL)/emin.h \
+ $(INCL)/edog.h
+$(O)mapglyph.o: mapglyph.c $(HACK_H)
+$(O)mcastu.o: mcastu.c $(HACK_H)
+$(O)mhitm.o: mhitm.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h
+$(O)mhitu.o: mhitu.c $(HACK_H) $(INCL)/artifact.h $(INCL)/edog.h
+$(O)minion.o: minion.c $(HACK_H) $(INCL)/emin.h $(INCL)/epri.h
+$(O)mklev.o: mklev.c $(HACK_H)
+$(O)mkmap.o: mkmap.c $(HACK_H) $(INCL)/sp_lev.h
+$(O)mkmaze.o: mkmaze.c $(HACK_H) $(INCL)/sp_lev.h $(INCL)/lev.h
+$(O)mkobj.o: mkobj.c $(HACK_H) $(INCL)/artifact.h
+$(O)mkroom.o: mkroom.c $(HACK_H)
+$(O)mon.o: mon.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/edog.h
+$(O)mondata.o: mondata.c $(HACK_H) $(INCL)/eshk.h $(INCL)/epri.h
+$(O)monmove.o: monmove.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/artifact.h
+$(O)monst.o: monst.c $(CONFIG_H) $(INCL)/permonst.h $(INCL)/align.h \
+ $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/monsym.h \
+ $(INCL)/dungeon.h $(INCL)/eshk.h $(INCL)/vault.h \
+ $(INCL)/epri.h $(INCL)/color.h
+$(O)mplayer.o: mplayer.c $(HACK_H)
+$(O)mthrowu.o: mthrowu.c $(HACK_H)
+$(O)muse.o: muse.c $(HACK_H) $(INCL)/edog.h
+$(O)music.o: music.c $(HACK_H) #interp.c
+$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
+$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
+ $(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
+$(O)objnam.o: objnam.c $(HACK_H)
+$(O)options.o: options.c $(CONFIG_H) $(INCL)/objclass.h $(INCL)/flag.h \
+ $(HACK_H) $(INCL)/tcap.h
+$(O)pager.o: pager.c $(HACK_H) $(INCL)/dlb.h
+$(O)pickup.o: pickup.c $(HACK_H)
+$(O)pline.o: pline.c $(HACK_H) $(INCL)/epri.h
+$(O)polyself.o: polyself.c $(HACK_H)
+$(O)potion.o: potion.c $(HACK_H)
+$(O)pray.o: pray.c $(HACK_H) $(INCL)/epri.h
+$(O)priest.o: priest.c $(HACK_H) $(INCL)/mfndpos.h $(INCL)/eshk.h \
+ $(INCL)/epri.h $(INCL)/emin.h
+$(O)quest.o: quest.c $(HACK_H) $(INCL)/qtext.h
+$(O)questpgr.o: questpgr.c $(HACK_H) $(INCL)/dlb.h $(INCL)/qtext.h
+$(O)read.o: read.c $(HACK_H)
+$(O)rect.o: rect.c $(HACK_H)
+$(O)region.o: region.c $(HACK_H)
+$(O)restore.o: restore.c $(HACK_H) $(INCL)/lev.h $(INCL)/tcap.h
+$(O)rip.o: rip.c $(HACK_H)
+$(O)rnd.o: rnd.c $(HACK_H)
+$(O)role.o: role.c $(HACK_H)
+$(O)rumors.o: rumors.c $(HACK_H) $(INCL)/lev.h $(INCL)/dlb.h
+$(O)save.o: save.c $(HACK_H) $(INCL)/lev.h
+$(O)shk.o: shk.c $(HACK_H) $(INCL)/eshk.h
+$(O)shknam.o: shknam.c $(HACK_H) $(INCL)/eshk.h
+$(O)sit.o: sit.c $(HACK_H) $(INCL)/artifact.h
+$(O)sounds.o: sounds.c $(HACK_H) $(INCL)/edog.h
+$(O)sp_lev.o: sp_lev.c $(HACK_H) $(INCL)/dlb.h $(INCL)/sp_lev.h
+$(O)spell.o: spell.c $(HACK_H)
+$(O)steal.o: steal.c $(HACK_H)
+$(O)steed.o: steed.c $(HACK_H)
+$(O)teleport.o: teleport.c $(HACK_H)
+$(O)timeout.o: timeout.c $(HACK_H) $(INCL)/lev.h
+$(O)topten.o: topten.c $(HACK_H) $(INCL)/dlb.h $(INCL)/patchlevel.h
+$(O)track.o: track.c $(HACK_H)
+$(O)trap.o: trap.c $(HACK_H)
+$(O)u_init.o: u_init.c $(HACK_H)
+$(O)uhitm.o: uhitm.c $(HACK_H)
+$(O)vault.o: vault.c $(HACK_H) $(INCL)/vault.h
+$(O)version.o: version.c $(HACK_H) $(INCL)/date.h $(INCL)/patchlevel.h
+$(O)vision.o: vision.c $(HACK_H) $(INCL)/vis_tab.h
+$(O)weapon.o: weapon.c $(HACK_H)
+$(O)were.o: were.c $(HACK_H)
+$(O)wield.o: wield.c $(HACK_H)
+$(O)windows.o: windows.c $(HACK_H) $(INCL)/wingem.h $(INCL)/winGnome.h
+$(O)wizard.o: wizard.c $(HACK_H) $(INCL)/qtext.h
+$(O)worm.o: worm.c $(HACK_H) $(INCL)/lev.h
+$(O)worn.o: worn.c $(HACK_H)
+$(O)write.o: write.c $(HACK_H)
+$(O)zap.o: zap.c $(HACK_H)
+
+# end of file
+