Any key bindings in player's run-time config file will already be
in place by the time the Qt menus are constructed. Those menus
will use the new key assignments rather than the defaults, so not
a bug.
3.6 status conditions (Stone, Slime, Strngl, Deaf, Lev, Fly, Ride)
have been implemented but need icon artwork (one 40x40 tile for each).
-Qt menus which can execute nethack commands do so by stuffing command
-keystrokes into the input buffer. If player's run-time config file
-has BIND directives after windowtype:Qt (or anywhere if Qt is chosen
-by default), menus aren't updated to use the new key assignments.
-
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