return loc::ConcreteInt(BasicVals.getValue(integer));
}
+ /// Make an SVal that represents the given symbol. This follows the convention
+ /// of representing Loc-type symbols (symbolic pointers and references)
+ /// as Loc values wrapping the symbol rather than as plain symbol values.
+ SVal makeSymbolVal(SymbolRef Sym) {
+ if (Loc::isLocType(Sym->getType()))
+ return makeLoc(Sym);
+ return nonloc::SymbolVal(Sym);
+ }
+
/// Return a memory region for the 'this' object reference.
loc::MemRegionVal getCXXThis(const CXXMethodDecl *D,
const StackFrameContext *SFC);
ProgramStateRef State;
SValBuilder &SVB;
+ static bool isUnchanged(SymbolRef Sym, SVal Val) {
+ return Sym == Val.getAsSymbol();
+ }
+
public:
Simplifier(ProgramStateRef State)
: State(State), SVB(State->getStateManager().getSValBuilder()) {}
SVB.getKnownValue(State, nonloc::SymbolVal(S)))
return Loc::isLocType(S->getType()) ? (SVal)SVB.makeIntLocVal(*I)
: (SVal)SVB.makeIntVal(*I);
- return Loc::isLocType(S->getType()) ? (SVal)SVB.makeLoc(S)
- : nonloc::SymbolVal(S);
+ return SVB.makeSymbolVal(S);
}
// TODO: Support SymbolCast. Support IntSymExpr when/if we actually
SVal VisitSymIntExpr(const SymIntExpr *S) {
SVal LHS = Visit(S->getLHS());
+ if (isUnchanged(S->getLHS(), LHS))
+ return SVB.makeSymbolVal(S);
SVal RHS;
// By looking at the APSInt in the right-hand side of S, we cannot
// figure out if it should be treated as a Loc or as a NonLoc.
SVal VisitSymSymExpr(const SymSymExpr *S) {
SVal LHS = Visit(S->getLHS());
SVal RHS = Visit(S->getRHS());
+ if (isUnchanged(S->getLHS(), LHS) && isUnchanged(S->getRHS(), RHS))
+ return SVB.makeSymbolVal(S);
return SVB.evalBinOp(State, S->getOpcode(), LHS, RHS, S->getType());
}
SVal VisitNonLocSymbolVal(nonloc::SymbolVal V) {
// Simplification is much more costly than computing complexity.
// For high complexity, it may be not worth it.
- if (V.getSymbol()->computeComplexity() > 100)
- return V;
return Visit(V.getSymbol());
}
SVal VisitSVal(SVal V) { return V; }
};
- return Simplifier(State).Visit(V);
+ // A crude way of preventing this function from calling itself from evalBinOp.
+ static bool isReentering = false;
+ if (isReentering)
+ return V;
+
+ isReentering = true;
+ SVal SimplifiedV = Simplifier(State).Visit(V);
+ isReentering = false;
+
+ return SimplifiedV;
}
--- /dev/null
+// RUN: %clang_analyze_cc1 -analyzer-checker core -verify %s
+
+// expected-no-diagnostics
+
+// Stuff that used to hang.
+
+int g();
+
+int f(int y) {
+ return y + g();
+}
+
+int produce_a_very_large_symbol(int x) {
+ return f(f(f(f(f(f(f(f(f(f(f(f(f(f(f(f(f(
+ f(f(f(f(f(f(f(f(f(f(f(f(f(f(f(x))))))))))))))))))))))))))))))));
+}
+
+void produce_an_exponentially_exploding_symbol(int x, int y) {
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+ x += y; y += x + g();
+}