return ELF::R_MIPS_NONE;
}
+// Sometimes we don't need to create thunk for a branch.
+// This typically happens when branch target is located
+// in the same object file. In such case target is either
+// a weak symbol or symbol in a different executable section.
+// This function checks if branch target is located in the
+// same object file and if distance between source and target
+// fits R_AARCH64_CALL26 relocation. If both conditions are
+// met, it emits direct jump to the target and returns true.
+// Otherwise false is returned and thunk is created.
+bool RuntimeDyldELF::resolveAArch64ShortBranch(
+ unsigned SectionID, relocation_iterator RelI,
+ const RelocationValueRef &Value) {
+ uint64_t Address;
+ if (Value.SymbolName) {
+ auto Loc = GlobalSymbolTable.find(Value.SymbolName);
+
+ // Don't create direct branch for external symbols.
+ if (Loc == GlobalSymbolTable.end())
+ return false;
+
+ const auto &SymInfo = Loc->second;
+ Address = reinterpret_cast<uint64_t>(
+ Sections[SymInfo.getSectionID()].getLoadAddressWithOffset(
+ SymInfo.getOffset()));
+ } else {
+ Address =
+ reinterpret_cast<uint64_t>(Sections[Value.SectionID].getLoadAddress());
+ }
+ uint64_t Offset = RelI->getOffset();
+ uint64_t SourceAddress = Sections[SectionID].getLoadAddressWithOffset(Offset);
+
+ // R_AARCH64_CALL26 requires immediate to be in range -2^27 <= imm < 2^27
+ // If distance between source and target is out of range then we should
+ // create thunk.
+ if (!isInt<28>(Address + Value.Addend - SourceAddress))
+ return false;
+
+ resolveRelocation(Sections[SectionID], Offset, Address, RelI->getType(),
+ Value.Addend);
+
+ return true;
+}
+
Expected<relocation_iterator>
RuntimeDyldELF::processRelocationRef(
unsigned SectionID, relocation_iterator RelI, const ObjectFile &O,
(uint64_t)Section.getAddressWithOffset(i->second),
RelType, 0);
DEBUG(dbgs() << " Stub function found\n");
- } else {
+ } else if (!resolveAArch64ShortBranch(SectionID, RelI, Value)) {
// Create a new stub function.
DEBUG(dbgs() << " Create a new stub function\n");
Stubs[Value] = Section.getStubOffset();
void resolveAArch64Relocation(const SectionEntry &Section, uint64_t Offset,
uint64_t Value, uint32_t Type, int64_t Addend);
+ bool resolveAArch64ShortBranch(unsigned SectionID, relocation_iterator RelI,
+ const RelocationValueRef &Value);
+
void resolveARMRelocation(const SectionEntry &Section, uint64_t Offset,
uint32_t Value, uint32_t Type, int32_t Addend);