using this to control reallocation would miss a change if the function
were not called for every frame.
fixes potential memory corruption by the subsequent memset
Change-Id: I4c6bb6ab68803104fc824c7e27cc2f9b2cf53e33
const int num_workers = MIN(nworkers, tile_cols);
int i;
- if (!lf_sync->sync_range || cm->last_height != cm->height ||
+ if (!lf_sync->sync_range || sb_rows != lf_sync->rows ||
num_workers > lf_sync->num_workers) {
vp9_loop_filter_dealloc(lf_sync);
vp9_loop_filter_alloc(lf_sync, cm, sb_rows, cm->width, num_workers);