object[id].color.red+=QuantumScale*GetPixelRed(image,p);
object[id].color.green+=QuantumScale*GetPixelGreen(image,p);
object[id].color.blue+=QuantumScale*GetPixelBlue(image,p);
- object[id].color.black+=QuantumScale*GetPixelBlack(image,p);
- object[id].color.alpha+=QuantumScale*GetPixelAlpha(image,p);
+ if (image->alpha_trait != UndefinedPixelTrait)
+ object[id].color.alpha+=QuantumScale*GetPixelAlpha(image,p);
+ if (image->colorspace == CMYKColorspace)
+ object[id].color.black+=QuantumScale*GetPixelBlack(image,p);
object[id].centroid.x+=x;
object[id].centroid.y+=y;
object[id].area++;
object[i].color.red=QuantumRange*(object[i].color.red/object[i].area);
object[i].color.green=QuantumRange*(object[i].color.green/object[i].area);
object[i].color.blue=QuantumRange*(object[i].color.blue/object[i].area);
- object[i].color.alpha=QuantumRange*(object[i].color.alpha/object[i].area);
- object[i].color.black=QuantumRange*(object[i].color.black/object[i].area);
+ if (image->alpha_trait != UndefinedPixelTrait)
+ object[i].color.alpha=QuantumRange*(object[i].color.alpha/object[i].area);
+ if (image->colorspace == CMYKColorspace)
+ object[i].color.black=QuantumRange*(object[i].color.black/object[i].area);
object[i].centroid.x=object[i].centroid.x/object[i].area;
object[i].centroid.y=object[i].centroid.y/object[i].area;
}