Here is a list of the armor class values provided by suits of armor:
.
.\" Replace the old one suit per line table with a more condensed one.
-.\" AC4 and AC7 have been split into two lines to accomodate plain text
+.\" AC4 and AC7 have been split into two lines to accommodate plain text
.\" output (Guidebook.txt). AC4 needs it to reduce overall width; after
.\" that, AC7 became the longest and the table looks better by shortening
.\" it to get the second column (number) closer to the text on most lines.
configuration will be highlighted when it's expecting input
X11: NetHack*extcmd_height_delta resource can be used to adjust initial size
of the extended commands menu
-X11: status display split into three columns to accomodate Stone/Deaf/Lev/&c;
+X11: status display split into three columns to accommodate Stone/Deaf/Lev/&c;
NetHack*status_condition.foreground, .background, and .showGrip
resources replaced by status_condition[1-3].*
X11: more terminal-like default resources
at end of game when that was enabled
fix the article used in the message when your steed encounters a polymorph trap
allow teleporting onto the vibrating square
-message "your knapsack can't accomodate any more items" when picking stuff up
+message "your knapsack can't accommodate any more items" when picking stuff up
or removing such from container was inaccurate if there was some gold
pending; vary the message rather than add more convoluted pickup code
dozen-ish assorted spelling/typo fixes in messages and source comments
* fix the article used in the message when your steed encounters a polymorph
* trap
* allow teleporting onto the vibrating square
- * message "your knapsack can't accomodate any more items" when picking stuff
+ * message "your knapsack can't accommodate any more items" when picking stuff
* up or removing such from container was inaccurate if there was some
* gold pending; vary the message rather than add more convoluted pickup
* code
data = (PNHMessageWindow) GetWindowLong(hWnd, GWL_USERDATA);
if (data) {
- /* set size to accomodate MSG_VISIBLE_LINES, highligh rectangle and
+ /* set size to accommodate MSG_VISIBLE_LINES, highligh rectangle and
horizontal scroll bar (difference between window rect and client
rect */
GetClientRect(hWnd, &client_rt);
sz->cx = rt.right - rt.left;
sz->cy = rt.bottom - rt.top;
- /* set size to accomodate MSG_VISIBLE_LINES and
+ /* set size to accommodate MSG_VISIBLE_LINES and
horizontal scroll bar (difference between window rect and client rect
*/
GetClientRect(hWnd, &client_rt);