fix fountain noises on some special levels (castle, valk home, various mines)
disallow mounting a trapped steed to avoid inappropriate trap effects
#chat with meditating monster will rouse it
+suppress redundant message when stoning effect transforms a golem
Platform- and/or Interface-Specific Fixes
-/* SCCS Id: @(#)trap.c 3.4 2002/04/06 */
+/* SCCS Id: @(#)trap.c 3.4 2002/05/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
boolean byplayer;
{
if (resists_ston(mon)) return;
- if (cansee(mon->mx, mon->my))
- pline("%s turns to stone.", Monnam(mon));
if (poly_when_stoned(mon->data)) {
mon_to_stone(mon);
return;
}
+ if (cansee(mon->mx, mon->my))
+ pline("%s turns to stone.", Monnam(mon));
if (byplayer) {
stoned = TRUE;
xkilled(mon,0);