> Trying to loot a bag on the floor while wielding a cursed
> quarterstaff: "You carefully open the bag... You have no free hand."
> Shouldn't I notice that I have no free hand before even trying?
add freehand() check to able_to_loot()
use of stethoscope now deliberately impacted when hero is engulfed by whirly
monster but fixed so it can sometimes work on your steed there too
typos fixed in data.base
+add freehand() check to able_to_loot()
Platform- and/or Interface-Specific Fixes
} else if (nolimbs(youmonst.data)) {
pline("Without limbs, you cannot %s anything.", verb);
return FALSE;
+ } else if (!freehand()) {
+ pline("Without a free %s, you cannot loot anything.",
+ body_part(HAND));
+ return FALSE;
}
return TRUE;
}