#endif
;
int redraw_next; // redraw_this for next character
+#ifdef FEAT_GUI_MSWIN
+ int changed_this; // TRUE if character changed
+ int changed_next; // TRUE if next character changed
+#endif
int clear_next = FALSE;
int char_cells; // 1: normal char
// 2: occupies two display cells
#endif
redraw_next = char_needs_redraw(off_from, off_to, endcol - col);
+#ifdef FEAT_GUI_MSWIN
+ changed_next = redraw_next;
+#endif
while (col < endcol)
{
off_to + char_cells, endcol - col - char_cells);
#ifdef FEAT_GUI
+# ifdef FEAT_GUI_MSWIN
+ changed_this = changed_next;
+ changed_next = redraw_next;
+# endif
// If the next character was bold, then redraw the current character to
// remove any pixels that might have spilt over into us. This only
// happens in the GUI.
+ // With MS-Windows antialiasing may also cause pixels to spill over
+ // from a previous character, no matter attributes, always redraw if a
+ // character changed.
if (redraw_next && gui.in_use)
{
+# ifndef FEAT_GUI_MSWIN
hl = ScreenAttrs[off_to + char_cells];
if (hl > HL_ALL)
hl = syn_attr2attr(hl);
if (hl & HL_BOLD)
+# endif
redraw_this = TRUE;
}
#endif
if (hl & HL_BOLD)
redraw_next = TRUE;
}
+#endif
+#ifdef FEAT_GUI_MSWIN
+ // MS-Windows antialiasing may spill over to the next character,
+ // redraw that one if this one changed, no matter attributes.
+ if (gui.in_use && changed_this)
+ redraw_next = TRUE;
#endif
ScreenAttrs[off_to] = ScreenAttrs[off_from];