struct monst *magr;
struct attack *mattk;
struct monst *mdef;
-struct mhitm_data *mhm;
+struct mhitm_data *mhm UNUSED;
{
- mhm->damage = 0; /* no HP damage */
-
if (magr == &g.youmonst) {
/* uhitm */
int armpro = magic_negation(mdef);
struct monst *magr;
struct attack *mattk;
struct monst *mdef;
-struct mhitm_data *mhm;
+struct mhitm_data *mhm UNUSED;
{
- mhm->damage = 0; /* no HP damage */
-
if (magr == &g.youmonst) {
/* uhitm */
/* there's no msomearmor() function, so just do damage */
struct monst *magr;
struct attack *mattk;
struct monst *mdef;
-struct mhitm_data *mhm;
+struct mhitm_data *mhm UNUSED;
{
- mhm->damage = 0; /* no HP damage */
-
if (magr == &g.youmonst) {
/* uhitm */
int armpro = magic_negation(mdef);