des.altar({ x=3, y=3, align="noalign", type=percent(75) and "altar" or "shrine" });
end });
end,
+ function ()
+ des.map({ halign = rnd_halign(), valign = rnd_valign(), map = [[
+..........
+..........
+..........
+...FFFF...
+...F..F...
+...F..F...
+...FFFF...
+..........
+..........
+..........]], contents = function()
+ local mons = { "D", "H", "L" };
+ des.monster(mons[math.random(1, #mons)], 4,4);
+ end });
+ end,
};
function rnd_hell_prefab()