CheckerContext &C) const
{
ProgramStateRef state = C.getState();
- RegionStateTy RS = state->get<RegionState>();
+ RegionStateTy OldRS = state->get<RegionState>();
RegionStateTy::Factory &F = state->get_context<RegionState>();
+ RegionStateTy RS = OldRS;
SmallVector<SymbolRef, 2> Errors;
for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) {
if (SymReaper.isDead(I->first)) {
Errors.push_back(I->first);
// Remove the dead symbol from the map.
RS = F.remove(RS, I->first);
-
}
}
+ if (RS == OldRS) {
+ // We shouldn't have touched other maps yet.
+ assert(state->get<ReallocPairs>() ==
+ C.getState()->get<ReallocPairs>());
+ assert(state->get<FreeReturnValue>() ==
+ C.getState()->get<FreeReturnValue>());
+ return;
+ }
+
// Cleanup the Realloc Pairs Map.
ReallocPairsTy RP = state->get<ReallocPairs>();
for (ReallocPairsTy::iterator I = RP.begin(), E = RP.end(); I != E; ++I) {