render_context.detect_collisions = 0;
render_context.evt_type = EVENT_POSITIONED;
} else if (mystrcmp(&p, "frx") || mystrcmp(&p, "fry")) {
- int val;
- mystrtoi(&p, 10, &val);
+ double val;
+ mystrtod(&p, &val);
mp_msg(MSGT_GLOBAL, MSGL_V, "frx/fry unimplemented \n");
} else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) {
double angle;
- int val;
- val = strtol(p, &p, 10);
+ double val;
+ mystrtod(&p, &val);
mp_msg(MSGT_GLOBAL, MSGL_DBG2, "setting rotation to %.2f\n", val * pwr);
angle = M_PI * val / 180;
render_context.rotation = angle * pwr;