The lower two levels of Vlad's Tower were got showing the wizard-mode
special level indicator '[level_abbrev]' in #overview, nor appearing
for ^O or in the level teleport menu, indicating that Is_special()
wasn't finding them. It took a while to figure out why, but the fix
is trivial.
-# NetHack 3.6 dungeon.def $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
+# NetHack 3.6 dungeon.def $NHDT-Date: 1462486876 2016/05/05 22:21:16 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.14 $
# Copyright (c) 1990-95 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
ALIGNMENT: chaotic
ENTRY: -1
LEVEL: "tower1" "none" @ (1, 0)
+# it isn't necessary to list these last two, but doing so makes them
+# show up in ^O output and in the level teleport menu
+LEVEL: "tower2" "none" @ (2, 0)
+LEVEL: "tower3" "none" @ (3, 0)
#
# The Endgame levels
when feel_location removed a remembered-unseen-monster glyph from a known
water location while hero was levitating, the map was redrawn showing
floor instead of water at that spot
+Vlad's tower2 and tower3 didn't show up in wizard-mode ^O output or ^V? menu
Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository