but they both yield the same result.] */
#define spellev(spell_otyp) ((int) objects[spell_otyp].oc_level)
energy = 5 * spellev(SPE_TELEPORT_AWAY);
+#if 0
+ /* the addition of !break_the_rules to the outer if-block in
+ 1ada454f rendered this dead code */
if (break_the_rules) {
if (!castit)
energy = 0;
having enough to cast (which also uses the move) */
else if (u.uen < energy)
energy = u.uen;
- } else if (u.uhunger <= 10) {
+ } else
+#endif
+ if (u.uhunger <= 10) {
cantdoit = "are too weak from hunger";
} else if (ACURR(A_STR) < 4) {
cantdoit = "lack the strength";