surviving a gas spore's explosion would leave that explosion as a stale reason
for death which might show up strangely ("crushed to death by a gas
spore's explosion" when killed by an opening drawbridge)
-blessed scroll of fire lets you choose explosion location like stinking cloud
add database entry for "martial arts"
+starting inventory for rogues specified +9 lock pick, where +/-N is meaningless
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
extra healing, or full healing might have blindness cured (depends on
potion: full == always; extra == if not-cursed; plain == if blessed)
sysconf definition BONES_POOLS to allow more bones files per level
+blessed scroll of fire lets you choose explosion location like stinking cloud
Platform- and/or Interface-Specific New Features
-/* NetHack 3.6 u_init.c $NHDT-Date: 1454660565 2016/02/05 08:22:45 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.37 $ */
+/* NetHack 3.6 u_init.c $NHDT-Date: 1503960969 2017/08/28 22:56:09 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.40 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
{ DAGGER, 0, WEAPON_CLASS, 10, 0 }, /* quan is variable */
{ LEATHER_ARMOR, 1, ARMOR_CLASS, 1, UNDEF_BLESS },
{ POT_SICKNESS, 0, POTION_CLASS, 1, 0 },
- { LOCK_PICK, 9, TOOL_CLASS, 1, 0 },
+ { LOCK_PICK, 0, TOOL_CLASS, 1, 0 },
{ SACK, 0, TOOL_CLASS, 1, 0 },
{ 0, 0, 0, 0, 0 }
};