\end{funcdesc}
\begin{funcdesc}{begin\_fill}{}
-Switch turtle into filling mode; equivalent to \code{fill(1)}.
+Switch turtle into filling mode;
+Must eventually be followed by a corresponding end_fill() call.
+Otherwise it will be ignored.
\versionadded{2.5}
\end{funcdesc}
self._color = "black"
self._filling = 0
self._path = []
- self._tofill = []
self.clear()
canvas._root().tkraise()
{'fill': self._color,
'smooth': smooth})
self._items.append(item)
- if self._tofill:
- for item in self._tofill:
- self._canvas.itemconfigure(item, fill=self._color)
- self._items.append(item)
self._path = []
- self._tofill = []
self._filling = flag
if flag:
self._path.append(self._position)
- self.forward(0)
def begin_fill(self):
""" Called just before drawing a shape to be filled.
+ Must eventually be followed by a corresponding end_fill() call.
+ Otherwise it will be ignored.
Example:
>>> turtle.begin_fill()
>>> turtle.forward(100)
>>> turtle.end_fill()
"""
- self.fill(1)
+ self._path = [self._position]
+ self._filling = 1
def end_fill(self):
""" Called after drawing a shape to be filled.
speed(speeds[sp])
color(0.25,0,0.75)
fill(0)
- color("green")
- left(130)
+ # draw and fill a concave shape
+ left(120)
up()
- forward(90)
+ forward(70)
+ right(30)
+ down()
color("red")
- speed('fastest')
+ speed("fastest")
+ fill(1)
+ for i in range(4):
+ circle(50,90)
+ right(90)
+ forward(30)
+ right(90)
+ color("yellow")
+ fill(0)
+ left(90)
+ up()
+ forward(30)
down();
+ color("red")
+
# create a second turtle and make the original pursue and catch it
turtle=Turtle()
turtle.reset()
Library
-------
+- Patch #1519566: Update turtle demo, make begin_fill idempotent.
+
- Bug #1508010: msvccompiler now requires the DISTUTILS_USE_SDK
environment variable to be set in order to the SDK environment
for finding the compiler, include files, etc.