-NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.608 $ $NHDT-Date: 1627413528 2021/07/27 19:18:48 $
+NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.609 $ $NHDT-Date: 1627414178 2021/07/27 19:29:38 $
General Fixes and Modified Features
-----------------------------------
some monsters should not have been scared of bugle playing
monsters that drowned would never leave a corpse (holdover from decades ago
when it wasn't possible to recover anything from a water location)
+give alternate message if hero is blind when throne gives "your vision clears"
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
-/* NetHack 3.7 sit.c $NHDT-Date: 1596498210 2020/08/03 23:43:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.70 $ */
+/* NetHack 3.7 sit.c $NHDT-Date: 1627414178 2021/07/27 19:29:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.73 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
do_mapping();
}
} else {
- Your("vision becomes clear.");
+ /* avoid "vision clears" if hero can't see */
+ if (!Blind) {
+ Your("vision becomes clear.");
+ } else {
+ int num_of_eyes = eyecount(g.youmonst.data);
+ const char *eye = body_part(EYE);
+
+ /* note: 1 eye case won't actually happen--can't
+ sit on throne when poly'd into always-levitating
+ floating eye and can't polymorph into Cyclops */
+ switch (num_of_eyes) { /* 2, 1, or 0 */
+ default:
+ case 2: /* more than 1 eye */
+ eye = makeplural(eye);
+ /*FALLTHRU*/
+ case 1: /* one eye (Cyclops, floating eye) */
+ Your("%s %s...", eye, vtense(eye, "tingle"));
+ break;
+ case 0: /* no eyes */
+ You("have a very strange feeling in your %s.",
+ body_part(HEAD));
+ break;
+ }
+ }
HSee_invisible |= FROMOUTSIDE;
newsym(u.ux, u.uy);
}