E NEARDATA boolean stoned;
E NEARDATA boolean unweapon;
E NEARDATA boolean mrg_to_wielded;
-E NEARDATA struct obj *current_wand;
E NEARDATA boolean defer_see_monsters;
E NEARDATA boolean in_steed_dismounting;
E NEARDATA struct obj *uball;
E NEARDATA struct obj *migrating_objs;
E NEARDATA struct obj *billobjs;
+E NEARDATA struct obj *current_wand;
E NEARDATA struct obj zeroobj; /* init'd and defined in decl.c */
E NEARDATA anything zeroany; /* init'd and defined in decl.c */
NEARDATA boolean unweapon = FALSE;
NEARDATA boolean mrg_to_wielded = FALSE;
/* weapon picked is merged with wielded one */
-NEARDATA struct obj *current_wand = 0; /* wand currently zapped/applied */
NEARDATA boolean in_steed_dismounting = FALSE;
*ublindf = (struct obj *)0,
*uchain = (struct obj *)0,
*uball = (struct obj *)0;
+NEARDATA struct obj *current_wand = 0; /* wand currently zapped/applied */
#ifdef TEXTCOLOR
/*