while (*Name) {
switch (*Name) {
default:
- if (!validateAsmConstraint(*Name, info)) {
+ if (!validateAsmConstraint(Name, info)) {
// FIXME: We temporarily return false
// so we can add more constraints as we hit it.
// Eventually, an unknown constraint should just be treated as 'g'.
// The constraint should have the same info as the respective
// output constraint.
info = (ConstraintInfo)(info|OutputConstraints[i]);
- } else if (!validateAsmConstraint(*Name, info)) {
+ } else if (!validateAsmConstraint(Name, info)) {
// FIXME: This error return is in place temporarily so we can
// add more constraints as we hit it. Eventually, an unknown
// constraint should just be treated as 'g'.
unsigned &NumNames) const;
virtual void getGCCRegAliases(const GCCRegAlias *&Aliases,
unsigned &NumAliases) const;
- virtual bool validateAsmConstraint(char c,
+ virtual bool validateAsmConstraint(const char *&Name,
TargetInfo::ConstraintInfo &info) const {
- switch (c) {
+ switch (*Name) {
default: return false;
case 'O': // Zero
return true;
Aliases = GCCRegAliases;
NumAliases = llvm::array_lengthof(GCCRegAliases);
}
- virtual bool validateAsmConstraint(char c,
+ virtual bool validateAsmConstraint(const char *&Name,
TargetInfo::ConstraintInfo &info) const;
virtual std::string convertConstraint(const char Constraint) const;
virtual const char *getClobbers() const {
};
bool
-X86TargetInfo::validateAsmConstraint(char c,
+X86TargetInfo::validateAsmConstraint(const char *&Name,
TargetInfo::ConstraintInfo &info) const {
- switch (c) {
+ switch (*Name) {
default: return false;
case 'a': // eax.
case 'b': // ebx.
Aliases = 0;
NumAliases = 0;
}
- virtual bool validateAsmConstraint(char c,
+ virtual bool validateAsmConstraint(const char *&Name,
TargetInfo::ConstraintInfo &info) const {
// FIXME: Check if this is complete
- switch (c) {
+ switch (*Name) {
default:
case 'l': // r0-r7
case 'h': // r8-r15
unsigned &NumNames) const;
virtual void getGCCRegAliases(const GCCRegAlias *&Aliases,
unsigned &NumAliases) const;
- virtual bool validateAsmConstraint(char c,
+ virtual bool validateAsmConstraint(const char *&Name,
TargetInfo::ConstraintInfo &info) const {
// FIXME: Implement!
return false;
virtual const char *getTargetPrefix() const {return "";}
virtual void getGCCRegNames(const char * const *&Names,
unsigned &NumNames) const {}
- virtual bool validateAsmConstraint(char c,
+ virtual bool validateAsmConstraint(const char *&Name,
TargetInfo::ConstraintInfo &info) const {
return true;
}